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A jam submission

Sinking SystemsView game page

Make your way through an underwater stronghold with only a few systems still functional...
Submitted by Icosmohedron — 4 minutes, 53 seconds before the deadline
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Sinking Systems's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#14373.3483.348
Presentation#18863.0873.087
Overall#20512.9132.913
Fun#29022.4782.478

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You will randomly lose control of the systems that keep the submarine running. For example, you may suddenly lose the ability to see where you are going/use the weapons.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

Awesome! This game really creates some nice intense moments! I also really love the art and music.

My one suggestion would be to experiment a bit more with the map design, since the narrow corridors can feel a bit unfair as enemies can shoot you from off screen and there's no way to dodge them in the narrow bits of the map.  The open areas offer a lot more options for startegy and work better with the other mechanics, especially when losing your engine can sometimes be an immediate death sentence.

Really well done, this is a great game with a lot of polish!

Submitted(+1)

This is pretty cool. I love how frantic it can get when you're getting shot at whilst trying to repair something at the same time. One suggestion would be to make some of the system failures a little less harsh, for example having an engine failure could just slow you down instead of completely stopping you. I found myself just become a stationary target to enemies at random times, which kinda feels unfair sometimes. Overall, really like the game.

Submitted

Yes I definitely agree

Developer

Yeah, I was originally planning for a more analog (or however you'd call it) system to disabling. Like the systems would have a certain percentage of being disabled so stuff like that wouldn't happen. Didn't have time to do that though. Thanks for playing though! :)