Thanks for your feedback! I'll definitely add more look ahead to the camera if I keep working on this.
Downbeat Interactive
Creator of
Recent community posts
Super cool, I like your interpretation of the theme. My one suggestion is to make the hitbox for the turret just a bit smaller to give the player one last second of frantic clicking before they lose. I found myself being surprised by how far away the zombies were able to hit me.
Super nice work well done!
Super fun! Creative and well executed. I think it would be nice to have a little countdown for when the controls are going to change, and maybe some visuals or sound to make it really obvious when they do change. Some keys were also a little hard to read with the small font, I think they could be made huge.
Really well done!
Wow! This is super polished and I'm getting some awesome hollow knight vibes. I love that you were able to get a boss fight in and that he telegraphs his attacks with voice lines! Although the voice lines did get a little repetitive after a while.
The main suggestion that I have is that the boss move where he spawns more enemies seems a little difficult, I found my success in the fight was more tied to how many times he used that move and not how well I was actually doing.
Overall a fantastic game, well done!!
Awesome! This game really creates some nice intense moments! I also really love the art and music.
My one suggestion would be to experiment a bit more with the map design, since the narrow corridors can feel a bit unfair as enemies can shoot you from off screen and there's no way to dodge them in the narrow bits of the map. The open areas offer a lot more options for startegy and work better with the other mechanics, especially when losing your engine can sometimes be an immediate death sentence.
Really well done, this is a great game with a lot of polish!