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A jam submission

VillageView game page

A grid-based city builder.
Submitted by Danda — 6 minutes, 39 seconds before the deadline
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Village's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5263.8813.881
Overall#13173.2083.208
Fun#14543.0403.040
Originality#15053.3273.327

Ranked from 101 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A city builder about getting high scores for your buildings, but the criteria for getting those points is hidden for you. It's out of your control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

Cool, I could play it for hours if there were more pieces included.

Submitted(+1)

I honestly though the Tetris aspect of serving random buildings so that the player never knows what's coming up works in service of the theme a lot more than mere obfuscation of the scoring criteria. In a game like this, keeping the scoring criteria obscured frustrates strategic play -- this is unfortunate, since I think you have a cool strategy game here -- but this is just my own judgement. Perhaps it is too early in the morning, and I just haven't had my coffee yet.

In any case, you have done some excellent work on the aesthetics of your game -- I love the blocky simplicity of the models, and it the placing of builds feels good.

Overall, great work! Keep it up!

Submitted(+1)

I was surprised by how much I enjoyed this one! At first I thought the concept of "you don't know how things will be scored" would be annoying, but the way you put things together turned it into something fun. Once I got a general grasp after the first round, I wanted to test my theories with another round. The cozy art and satisfying sfx made it very nice to keep playing.

My only criticisms would be to find a way to stop the point-scoring sfx from cutting each other off, and to make the background ambience loop cleanly.

Really really nice work! :)

Submitted(+1)

We both made city builders! with different concepts for the out of control element though lol

Submitted(+1)

I like the idea of guessing a hidden scoring system. Takes a few turns to get it. 

The ground coloring makes it hard to discern different elevations but appreciate the ability to rotate the board around. Neat take on a city builder, can totally see this as a puzzler tablet or phone game. Great work!

Submitted(+1)

I really love the art style for this game! The core game idea is really neat too, I had a lot of fun trying to solve the scoring system. The controls were really nice and I really like how you handled the camera rotation in the game (actually, I think we'll look at using a similar idea in our own game!).

I did feel like the game only just fits the jam theme, but it's a really novel idea and it works very well! Thanks for the game!

Submitted(+1)

I love the concept. I think it would be cool to have the randomized building feature in a city builder. Think like the dreaded SimCity 2015 but instead of you just purchasing buildings, you reach certain milestones and they just are queued up to be randomized next. All while still having the underlying management aspects of people, water and power.

Submitted(+1)

Really cool and simple game. Not 100% sure how it fits with the concept from playing a few times but either way it was cool figuring out how things interacted with each other. Seems like if it had more it would be a cool city building game indeed.

Viewing comments 28 to 21 of 28 · Next page · Last page