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necrosaint

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A member registered May 12, 2020 · View creator page →

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Ah! It could just be very slow loading... we didn't have time to optimize the scene load where the procedural generation happens. It takes about 5-10 seconds on my local machine, but I could see it taking longer on some hardware.

Nice game! Really well polished for such a short time too.

Some small UX tweaks, hotkeys for skills, and highlighting when in range of pixies (+ making pixie select range a bit bigger) would go a long way!

Thanks for giving it a go!


I'm not sure why you had a crash... We tested it on multiple PCs, via direct download, and with the itch app. We haven't seen crashes ourselves. I assume that you are trying to run on windows?

Just amazing.

The aesthetic is great (though I see using existing assets). But the concept is what really grabbed me. Fantastic take on the theme and such a great way to incorporate dice thematically and also to play with randomness. The world is a lot of fun, the controls are great, and the game is very intuitive. Great work!

To give some criticism, I found the auto fighter to be a little slow (much better than doing it myself though). Maybe just speeding things up 10-20% would help? And having to move all of my recruits 1 at a time is a bit cumbersome. But I really enjoyed this one!

This is a neat game! I like the concept of dice rolls to determine what buildings you can place. It's always fun to play a city-builder in game jams too!

If I understand right, the optimal strategy is fairly simple: always pick the biggest number you can and put the bigger number in the bigger area for more multipliers. I would have enjoyed more content (more layouts etc.).

I also think the main mechanic could have been incorporated to require a bit more strategy. For example, a bigger board but with domino-like rules for placement. So you roll two dice and that gives you a domino piece and you must connect them up to match.

This is a great submission! Like others, I noticed some collider/clipping issues but they weren't totally game-breaking for me. The graphics are also very nice and I like the take on the theme. Overall, very impressive for only 48 hours!

Outside of minor bugs etc. that could be fixed with more time, I think the primary dice roll could have been designed to add in more consequences. Right now, I just rerolled until I have high numbers and there is no penalty --- and the click to roll is pretty random. Also, the camera was a little too zoomed out for me.

This game is fantastic! Really neat idea that is well executed.
I do think the game is a little too tough, especially while figuring it out. Maybe increasing the pen size a little, or upping the mutation rate, would have helped. But in any case, once I got into the rhythm I had a blast. Thanks!

Ah! Got it! Now it makes a lot more sense :) I also see that the flying eyes are pretty OP like you said :D.

Most ways to improve are pretty obviously missing due to time. Like some hit registration sounds/screen shake when you take damage. And maybe a reticule color change when you are on target? (I found the hit boxes were a little tricky). And yes, nerfing the flying eyes.

Thanks for the response. I enjoyed playing!

It took me a little while to figure out how this one worked [maybe you can add some more explanation in the details of the main mechanics]. Once I got it, I had fun though! Also, the art and music are amazing. Great work!

It took me a little while to figure out how this one worked [maybe you can add some more explanation in the details of the main mechanics]. Once I got it, I had fun though! Also, the art and music are amazing. Great work!

I'm not sure if I was somehow misunderstanding, but I couldn't figure out how to play this game.

I could move around but was unable to shoot (nor interact with the big dice). I was able to die and saw a cool death spiral camera! I'd love to play this so please let me know what I'm doing wrong [I tried playing in the WebGL version]. I thought the graphics were awesome though --- I like the distance-blurring effect and all of the art works great together to build the horror theme.

Neat little puzzle game. The mouse-move tilting was very cool and I found the game intuitive and fun to play.  I found myself bumping into situations where I was stuck and had to restart quite often. Maybe I'm just bad at the game...

I loved the visuals! Thanks for the interlude :)

Nice game! There is quite a big difficulty spike for the upside-down cup level. I liked the overall idea but I found the game a bit too difficult to progress far.

Thanks for playing!

Sorry for the bug :( Sometimes asteroids can get stuck just off-screen. At least you got to enjoy the music :D

That's an excellent run! :D I think you picked up on the balance issues correctly, scavengers are just a bit too much of a hinderance... We'll try to tweak it a bit in the future!

Thanks for playing :)

I really like how you pulled off the cel shading with the palette. It works really nicely! The game itself is also very fun, with great music and excellent level design. I can't believe you got so much done in such a short time!

My only criticism is very minor, I couldn't find a way to flip the vertical axis for movement. I couldn't rewire my brain to press 'W' to go up, and kept on trying to "pull back" with 'S'.

Definitely! :D 

These are all really cool ideas! You should definitely follow up on them :D

Thanks for the kind feedback!

When you have a lot of weapons you can spend more time in cities. There are quite a few events requiring lots of weapons that give big payoffs. Without weapons they can be disasterous though...

This is a really cool concept! I had a lot of fun playing this one --- great take on the theme.

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The game looks great and the music is super fun! I really like the concept, running the town into the future is a cool take on the theme. I think the game is maybe a bit too easy --- I don't feel like I have to think very hard to keep things balanced. Maybe the original building period could be a bit longer and you could scale the consumption per population non-linearly to make things trickier? 

I had a lot of fun playing this game. Thanks!

I found this game a bit difficult to work with. The spike hitboxes are too big and felt really punishing in some of the tighter areas. I also found the wall jump very difficult --- why is it bound to a different button than jump?

The game looks excellent though and I had fun with it overall!

Really cool concept. Plays very nicely with the visual limitation and paces itself well. I also had some trouble towards the end but I thought this was okay as I'd already got a good amount out of the game!

Really glad you like the game!

Thanks for the feedback too. We thought the top-down view in our submission was good enough but we've heard all the feedback and have made a lot of improvements to the camera in our recent builds!

This is a really cool game! I love the art style and while the controls got really whacky really quickly, I just about figured it out... The game is pretty intense for a game jam gam, but really great work!

This is a great game! I don't think it's a very close fit to the theme, but I had a lot of fun playing it.

It reminds me of the Pokemon ice puzzles, but the added time pressure makes the game even more exciting. The controls are slick and the game feels nice and responsive too. Nice work!

This is a nice submission that fits the theme well. Personally, I had a lot more fun with the WASD keyboard movement than the mouse flinging. And the spikes flying at me tended to feel more frustrating than fun (maybe I just suck at the game!). The game is polished and plays really well, good job!


If it helps, I still found the experience very fulfilling. These kind of small bugs are totally expected with only 48 hours, so no big deal!

This is a really beautiful game. The art and animations are really incredible. The music fits the game wonderfully too.

The game felt really polished too. The only very minor thing I ran into was when I was pushing the leaf along and picked up some speed (which was really fun!) the movement of the leaf started to look jittery.

Nice work!

I had so much fun playing this game! This is a really unique take on the theme --- I love the idea of an escape room where the game organizers have lost control. The voice acting really makes the game and the humour is great.

I ran into a few minor bugs/problems, which thanks to the voice acting very much fit the charm of the game. {SPOILERS} Incoming!

{SPOILER}I spent a while confused that power didn't go from 2->4, and needed to go via 1 first.

{SPOILER}The laser that activates the door hit me the first time, and got stopped in place. I had to reactivate it while standing more off to the side.

{SPOILER}At the end, I couldn't see where to put the password in and just sorta waltzed through. Not sure if intended, but the voice line made me think so.


{NO MORE SPOILERS}
The controls felt a little off to me --- turn rate was a bit weird and the movement was a bit too jerky (I think). This is not a big deal for this kind of game but by the end I was feeling a little motion-sick so some polish would be nice there if you plan to keep working on it.


These are all fairly minor complaints though and are expected for such a full game experience put together in only 48 hours. This is really impressive, great work!

Thanks for the feedback! We're glad you liked the game, and thanks for sticking with it :)

We hadn't thought at all about making the game more turn-based, with sprawl depending on player moves. That would change the game a lot but it's a really neat idea that we should definitely try out. Thanks!

Awesome!

There's so much content in this game for a 48 hour jam! Maybe too much? This is a really cool take on the theme and I really love the gameplay.

It took me a while to get into the game. The tutorial is really helpful but is ultimately a big wall of text. I feel like even after playing for 15 minutes there's probably quite a few things I'm missing in the game.
The visuals in the game really grabbed me though and I love that the game goes into third person as the wolf attacks.

Overall, this is a really interesting submission that I think deserves a lot more attention.

I played this game solo, and found it worked well then. I can imagine the game is even more fun with two people!

The controls are just the right amount of whacky. It feels really good when you do a big buoy stroke and go really fast but I feel like the game tries to force you away from that with the collisions and small playable stage. Perhaps some stages might be a bit bigger so that I could really let it rip.

Trying to control the dingy when the air pressure was reducing was a lot of fun too. Great work!

Thanks for the kind words!

The feedback all around has been super helpful in improving the game. We've added rotation to the game already which improves a lot! There is already a top down view when you zoom out but it's not obvious that it's there... We also added coloured roofs to make that view cleaner to use!

This game is really hard but really fun! I only managed 18 seconds. I found the controls pretty intuitive and while the game is simple I still couldn't figure out a good strategy after 10 minutes or so.

I like the visuals and the SFX give a good amount of feedback to the player. Nice work!

Thanks for playing!

We've got this feedback a lot and totally agree. We added zoom out into a top-down view to solve this, but we added rotation since we submitted and we agree that it adds a lot!

This is a really cute game that fits the theme well! I really like the low poly style. I had a lot of fun running around enjoying the life of a home dog :).