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A jam submission

Orbital MayhemView game page

Release mayhem upon a desolate world where you are your worst enemy
Submitted by Playoceratops (@playodactyl) — 8 minutes, 15 seconds before the deadline
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Orbital Mayhem's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2484.0264.026
Overall#4963.6323.632
Fun#6913.4213.421
Presentation#12213.4213.421

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your bullets enter orbit when you shoot them, resulting in a chaotic bullet hell type of experience. In most games, you have full control of your bullets. In this one, however, they quickly become your worst enemy.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 2 to 1 of 22 · Previous page · First page
Submitted(+1)

Cool idea!

Found a fun way to cheese my way to the win screen :p

Developer

Thanks! How did you cheese the win screen? I'd love to know, would make playtesting so much easier haha

Submitted(+2)

Whoops: https://streamable.com/0zy8cm

Submitted

I did the EXACT same thing, just keep moving before it loops back around and all of a sudden you've covered the map right before you die,

(1 edit) (+2)

On one hand, I think the perpendicular movement cheesing technique requires a bit of understanding of orbital behavior & the firing trajectory overall. On the other hand, this alone probably should not allow full-game cheesing.

Perhaps placing a bumper object that can rebound bullets based on collision angle in later levels could help resolve this somewhat. I do think understanding orbital behavior should be the key to player success in this game, though. So to an extent, if the player can figure out how to orient their movement & shot angle from a preferred starting point to cheese, that could itself be the point the game makes. I’d probably increment up to 2-3 bumpers at max if you decide to do this, as any arcade-y difficulty introduced this way would also reduce spotlight on the core identity of the game.

Submitted(+1)

I'd also make the statues slightly curve the bullet.
That will most likely curve bullets enough to get you killed if you try the same stunt.
Might make it too easy to hit them though.. could see it making you able to clear a level with a single shot, but that's what playtesting is for :)

Developer

Note: I forgot that the movement sound for the tank is a modified version of a CC0 audio clip I found online, everything else is made by me.

Viewing comments 2 to 1 of 22 · Previous page · First page