Thank you!
Playoceratops
Creator of
Recent community posts
Amazing! This is probably my favourite game so far in this jam. I know that it is very similar to QWOP, but the concept is executed very well and the game is fun to play. I would probably prefer some other key bindings, but that far from a deal-breaker. This is a wonderful jam entry, thank you for submitting it!
This game is fun and interesting, but the movement is sometimes a bit odd. There was a jump on an early level that I kept falling short of but finally managed to do after many attempts. It didn't bother me too much though and I still enjoyed the experience. The characters are also cute and kind of remind me of Amongus :)
What a unique game idea! I had fun playing the game even though I wasn't very good at it. It would've helped if the "interaction distance" for selecting the ships was a bit larger so that I didn't need to click right on the small ships to move them. A good game overall and bonus points for the space theme :)
Thanky you for your feedback! I think you've highlighted my biggest mistake in this jam: I solved too many problems by just adding more features instead of improving my level design. The blue pressure plate was supposed to make it so that the player couldn't just run through the map without ever rewinding. A much better solution would've been to do what Kaspian (my friend who developed the game with me) did in level 1. He used doors to lock the player in after they had pressed a button, removing the need for a forced rewind.
About level 3, try using your rewind after you've pressed the buttons ;)
That was quite difficult but fun! I love how you were able to build this wonderful game around your very creative take on the theme. I could only think about time-related stuff when my friend and I were brainstorming game ideas. The diversity of gameplay that you managed to create using only your core mechanics impressed me, well done!
Info
- Interact with a button to press it.
- Drop a box on a pressure plate to press it.
- Red buttons and pressure plates trigger the an action, such as opening a door or extending a piston.
- Blue pressure plates force you to rewind.
- Yellow pressure plates lock boxes that are placed on them in place.
- Pink buttons become unpressed 2 seconds after they are pressed.
- Your "clones" (representations of your previous self) will follow your exact path, even if that means walking through closed doors.
Controls
- W, A, S, D - Move
- Shift - Run
- Mouse - Look around
- E - Interact
- R - Rewind back to start of level
- Enter - Reset back to start of level
Video tutorial
Great implementation of the rotation mechanic! It is well integrated and not like some forced gimmick. For example, the robotic voice announcing the direction is both informative and helps sell the vibe. One of the many smart design choices you've made in this game! I loved playing it, hope you had fun making it :)
My favourite part is the effect when a meteor hits the earth. The camera effects along with the craters look super cool. I also like how fast the player moves, but I would've liked the camera to followed a bit quicker because sometimes the player goes off-screen for a short while. Other than that, the gameplay works well and is very enjoyable. Great work!
I love the dark art style! It fits well with the gameplay and strengthens the feeling of uncertainty regarding where a platform will appear next. The blue player character sticks out a bit though, perhaps he could wear some dark clothes? Nonetheless, the components of the game go together nicely and result in an enjoyable experience :)
Clever idea with a solid execution! Lining up the jumps was tricky, but I really felt like I accomplished something when I finally made them. The only problem I had was that I got stuck on a roof a few levels in. I was trying to take a shortcut, but I lost the ability to jump the moment I landed. I guess that's what I get for trying to cheat ;)