Pretty cool idea! I think you could have just let the player click once to execute the control and if they click and drag, let them drop it into the combiner. Other than that, if you were to spend some time on polishing this and expanding, this would be the kind of game i would download off of the app store (at which point the dragging would actually make more sense too.) Good job!
Play game
Colonel Perceptron's Bootcamp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1518 | 3.000 | 3.000 |
Overall | #1941 | 2.957 | 2.957 |
Presentation | #2189 | 2.957 | 2.957 |
Originality | #2224 | 3.000 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a puzzle cam with a fixed number of control action, so at one point you will "run out of controls".
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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