Play game
Colonel Perceptron's Bootcamp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1518 | 3.000 | 3.000 |
Overall | #1941 | 2.957 | 2.957 |
Presentation | #2189 | 2.957 | 2.957 |
Originality | #2224 | 3.000 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a puzzle cam with a fixed number of control action, so at one point you will "run out of controls".
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Pretty cool idea! I think you could have just let the player click once to execute the control and if they click and drag, let them drop it into the combiner. Other than that, if you were to spend some time on polishing this and expanding, this would be the kind of game i would download off of the app store (at which point the dragging would actually make more sense too.) Good job!
I really enjoyed the last puzzle! Teaching the game mechanics with the abilities was well executed. Good job! :)
You taught the mechanics really well, and the concept was well executed. However, the input system was quite unappealing, and the game could use some more clever level design - most of the solutions were either obvious or discoverable through a quick process of elimination. Well done on organically delivering new mechanics to the player though! I didn't feel like I needed a tutorial whenever a new input piece was introduced as the level design supported intuitive discovery!
Serious puzzle game with great level design. I feel like I learned the mechanics with no text and this is awesome. Altought I dont really felt out of control, its a great game. Congrats!