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TriangleWarrior's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4768 | 1.769 | 2.167 |
Presentation | #4791 | 1.837 | 2.250 |
Overall | #5139 | 1.633 | 2.000 |
Originality | #5276 | 1.497 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
in triangle warrior you lose control of the player every 15 seconds
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Umm ok so often you can lose your view of the edges and not be able to tell where you are (background would help, and you can change camera to view background as black instead of having that sliver of default color on the right of the stage) and I started really confused by not moving the way I was pointing, in a non action packed and juicy game it just feels weird, especially with the triangle taking up a lot of the screen, and I really liked the bloom effect, but going out of control doesn't have the feel of actually being out of control, just speed.
Thanks for your feedback
really appreciate it <3
ill be sure to take these points into considiration in the future
Here is a tip for game jams, use webgl or whatever to have it in browser.
I liked the simplistic geometric style (like Geometry Dash/Thomas was alone) and the glowing effect. The player "losing control over the character" idea is hackneyed but the use of the timer means that you can anticipate this and plan around it. Nice game well done :)
Thank you very much for your feedback.
I really appreciate it <3
Very pretty. I like the lighting effects. Unfortunatley, I didn't seem to lose control after 15 seconds.
Seems like a bug
Thanks for your feedback <3
cool
Thanks
any details you think i should improve
or perhabs any bugs?
Yes there was one bug, after you die the first time, you cant move anymore, but I can just quit the game and restart it again, it launches pretty fast! As for improvements, I think the mechanics needs more depth, although I understand that 48 hours is not enough to add that much depth to game.
ill be honest with you i intented to actually submit anything in the jam 2 hours before the deadline
had this game that iv been working partly on in low pace so i thought ill fiinish it today in two hours so there wasnt really any play test
but thanks for feedback
really appreciate it <3
Just to correct :
sadly i didnt have time to implement audio
so there isnt any audio used to begin with