Thank you very much for playing! Glad to hear that you liked it :D
arkicade
Creator of
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Aww this was so cute! Just what I needed, a short and very sweet game ^_^
Really love the distinct art-style with the different textures mixed with flat/cell-shaded characters. This reminds me of a comic on itch called "lady of the shard" by gigi d.g. and would definitely recommend if people enjoyed this.
Wow, first off thank you so much for playing my game and taking the time to put in all this feedback!
I'm really happy that you liked my game and enjoyed it! This world is something I am passionate about, but because of the "time limit" of the game jam I wasn't able to fully expand upon it (perhaps it was too large of a scope for what it was).
I was thinking of adjusting some dialogues (especially the first one with Fernweh as people said it was confusing).
I did all the art/coding/writing but LGM did the music (you can find the full OST on his youtube). Sayumi101 also helped with the buttons on the main menu :)
We really put our all into this, and as much as I did it for the sake of the jam, it puts a smile on my face to know other people appreciate our work too!
Thanks for playing! I'm happy to know you enjoyed the art style.
The concept of the game is fairly simple: cut off the red threads of fate so that nobody will have love (reduce love of a level to 0).
It comes from Eastern Asian mythology where it's believed an "invisible" red string binds two lovers together. Eris is the Greek goddess of strife and discord. I came up with the idea that Eris had a relic of magical scissors, which are the only things capable of severing the red strings of fate -- and the protagonist somehow managed to steal it long ago :)
Thank you so much for playing my game! I'm really glad you enjoyed the art and "comfy" mood :)
As for you not using strife no worries! Most later levels were designed without strife in mind, but there are a few where you couldn't solve without it. If I could expand this game I would include more levels where strife is essential.
Thank you so much for playing!
I'm in love with PICO-8, it may not be great for bigger projects but it's the perfect tool for game jams. With limitations of colour palette and memory, it allows for a lot of creativity.
I did want to add more levels with "strife lines" and expand on that concept, but I'm happy that I at least got to implement it :)
Thank you for playing!
I'm really glad that you liked the style, but it's partly a byproduct of PICO-8's forced limited colour palette (you only have a maximum of 16 colours). Lines getting closer means that the people are moving towards each other (so you can tell what's going on by the position of the people over the lines).
I do plan on making changes after the jam ends and I did want to put more visual indicators (I used SFX to compensate!)
Thank you for playing my entry!
I took a lot of inspiration from GMTK's video on Mario (introducing the concept in a safe environment then developing it) so I wanted the game to teach you its rules through the level design.
You don't really need the "manual" but in case you got stuck, there's the rules on the game page too :)
Really interesting idea of the "joining together" being interpreted as "compressing" the metal scraps. There's also a neat dual purpose mechanic with the scraps being used as your weapon and the way you score.
I love the low-poly art style and orange/brown hues for a colour palette! It makes it visually distinct from other first person games :)