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Bull on the Streets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3684 | 2.484 | 2.484 |
Presentation | #4421 | 2.032 | 2.032 |
Overall | #4479 | 2.000 | 2.000 |
Fun | #4792 | 1.742 | 1.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
bull has rng
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Controls are a bit crazy! It was certainly an out of control game! Loved the sound FX.
controls are wayyyyyyyyy to sensitive. nice graphics tho, and the music is really nice as well
Funny idea, but the controls are pretty frustratingly sensitive. Some of the bugs made it difficult to play, such as the floating people that go through buildings. With some more polish, this could be pretty fun. Nice work
Thanks! the controls add random movement to the player to fit the "uncontrollable" theme. and yeah, unfortunately a technical issue ate up all our polish time. I think we will polish and republish in the future!
First try i checked the keys for controls and found the sensitivity way too high i spin and got VERY disorientated, also all the people spawned above me once I caught up to them finally I couldn't hit anyone. I loaded it a second time and hit some guys, hilarious but then i spun and clipped close to out of bounds. Once i got back on track the people were too far away and once I caught up too high again, i think the level isn't flat. Music rocks, idea is funny, keep game jamming!
haha yeah, Thank you very much! The bull controls have some extra rbg to make them less controllable and go with the theme. We really had a good time, but had some technical issues that ate a bunch of our time. We will republish in the future since we had a blast making this game.
Haha, the concept was hilarious - the controls need a bit of tuning though. Could do with giving the walls a mesh collider as well.
Thanks! yeah, the goal of the controls was to make it hard to control to match the theme. The walls where soft we where hoping to use raycasts from each mesh to help with optimization instead of colliders, in the end we had a pretty big technical issue and where not able to complete it in time.