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Haha, the concept was hilarious - the controls need a bit of tuning though. Could do with giving the walls a mesh collider as well. 

Thanks! yeah, the goal of the controls was to make it hard to control to match the theme. The walls where soft we where hoping to use raycasts from each mesh to help with optimization instead of colliders, in the end we had a pretty big technical issue and where not able to complete it in time.