Play game
(de)ctrl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1390 | 3.333 | 3.333 |
Overall | #2356 | 2.778 | 2.778 |
Originality | #2422 | 2.944 | 2.944 |
Fun | #2684 | 2.556 | 2.556 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each action the player takes depletes the options they can take.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is cool little puzzle game! I would definitely take some time to really polish your input tracking and state changes, since I had a couple of failures that didn't feel entirely fair (namely getting stuck on grapple points).
But considering the time constraint, y'all did a great job. Well done, and keep up the good work!
Thanks for playing it in it's buggy game jam state! We updated it and made the controls way more smoother along with fixing many bugs we all complained about haha. We like working under a time constraint and are eager to take what we learned from this Jam into the next one. If you find some time to play again please let us know if you run into anything else worth patching!
Nice puzzle game! But I had some minor issues like the grappling bugging some times so I have to restart, also the jump doesn't feel right and the restart button is too close to grappling button so I pressed many times x instead of z.
Overall it's very nice and all this issues could be fixed easily. I hope to see a full release game.
Well Done!
Thanks for playing the first time around Simple! We took all our comments feedback and developed a new version, very minor changes but the game plays way smoother now, especially the Jump! We would love for you to play it again and give us another round of feedback.
Finally a game with checkpoints! Also nice presentation, loved the colors. The gameplay wasn’t too challenging though and the controls felt sometimes unresponsive. I was able to get stuck on a hook target.
Hi ambrits, my team and I had a chance to sit down and talk level design, we wanted to make some new levels but found that leaving the ones form the Jam there as a time capsule worked for us. We definitely want to work more on our level concepts and development on the next one. Thanks for your feedback on the first version, we updated the controls and they are way smoother now. If you have a chance to jump back in let us know what you think!
Nice puzzle! I like that its easy to retry a section when you know that you don't have enough controls to reach the next checkpoint! It took me some time to get used to the controls, so I've pressed X when I wanted to press Z, and it got a little extra out of control. Lol! Good entry!
Thanks for playing and pushing through! I also kept making the same mistakes you did.
Hey BoneVolt, we had the same issues with the controls so we swapped some stuff around, hopefully no more accidental hookshot resets, if you decide to jump back in to test it please leave us some new feedback. Thanks so much!
Nice idea, although the graphics needed some work to provide feedback that you ran out of controls (I thought there was something wrong with the controls!) The sound that ensued when using the grappling hook is the stuff of nightmares (maybe add a counter or play only once). Neat artwork.
Thanks for the detailed feedback! I'm glad you hate the hookshot sound as much as I do hahah. We intended to have the robots limbs close colour as the controls depleted but in typical game jam fashion, scope was off. It was my first time learning and animating, and using Aseprite to make stuff as well. We're all about learning new things so it wouldn't be without it's many many flaws haha.
We took your feedback into consideration and gave more moves for specific puzzles. If you have a chance to jump back in again we fixed the horrible hookshot sound hahah.
There's a few fairly minor negatives, these being the bugs, fairly generic concept and doesn't particularly build on ideas very much, but this also plays really well and has lovely art, so overall was a pleasant experience.
Thanks for taking the time to play and comment! We had big narrative plans that definitely are just missing completely from the game. We would hope our story concept would help bring that creativity aspect to it but in typical Game Jam fashion we ran out of time, big project scope. Limbs would lose colour, you would have a pick up from other robot animation to show you're stealing battery, and in the end when you sit down and die, another robot comes along to take your parts to keep running.
That all sounds really cool! I understand that time constraints make it tough. Gl if you plan to develop it in future
Hi Sprazzal, we had a chance to update the game since the Jam and the ending is finally in place! We didn't have enough steam to fully flesh out the story. For the next jam I will for sure focus on player story narrative. If you had any advice on how to work on, execute or even develop something more solid I welcome any and all comments!
Really nice looking game and a cool concept! Despite the odd glitch I had, great job!
Thanks for the support on the first version! My team and I since had a chance to fix many bugs along with improve the game in many ways. Would love to hear if you had any feedback for this second version.
The presentation is pretty good :)
Thanks! Since we got to update the game I added some new animation frames as well as more visual elements we didn't have time for during the Jam. I encourage you to jump back in and check them out.
Nice idea and presentation!
My only issues with the game, are a few places where you clip through the floor and the sound effect for the hookshot that plays too loud for my taste. But overall I liked the game and how it is a mix between platforming and puzzle games.
Thanks for playing and pushing past our nasty hookshot sound effect!
Pegavi, we updated the hookshot sound (THANK GOODNESS) so if you ever wanted to give it another shot with some new feedback that would be really helpful. Thanks so much for playing it the first time!
Akira, I think you and I had the same random seed in the game queue because you commented on literally every game that was in my queue lol.
Anyway, I liked the game! Good ideas here. I ran into a few weird bugs, but nothing too bad. Nice work.
I'm a commenting fiend! Thanks for leaving one for us here!
Hey Picross, we squashed a lot of bugs and updated our game. Thanks for taking the time to play through it the first time!
Nice, unique concept. Good work.
What did you think of the music?
It sounds nice! It really works for background music.
I really liked the idea and the puzzles/levels are good but there's a few bugs preventing me from progressing. One of the checkpoints spawns you in the incorrect areas with insufficient action points to complete and there's a few points where I fell through the floor. Other than those and a few minor bugs, I liked this project, the sprites are good and I feel like polished up this would be great!
Thanks so much! We all had a good laugh at the games bugs when we had a chance to play test ourselves. We haven't run into that bug you're mentioning, noted on our end! Thanks for pushing through and experiencing our little game.
Hey Trisol, we updated the game and took your feedback into consideration and added some extra movements for some puzzles. Let us know what you think of it now.
Unable to play/rate, movement controls did not work. On refresh, it seems like the movement controls worked for a second and then fell out of the world. Tested in web player on chrome
You actually only have limited moves, you'll see at the bottom batteries that show how many lefts you may have or rights, jumps etc. We wish we had time for more narrative and tutorial elements to get players really rolling. If you have the patience to push through and experience our little game fully I would love to hear more feedback!
Thanks so much for the explanation!
Sorry if that was already in your instructions and I just didn't notice it. -- Honestly, I didn't notice the batteries at all because they are so tiny on my display. Simple things that would have made a big difference would be to display a message "out of moves" when there are no batteries left. Or, hearing an 'error' sound when you attempt to use a key that doesn't have any uses left.
On replay, I was able to get to the second grapple bridge, but there the "clipping" shortcut was not able to get me through the technical issues.
It's always tough to be up against a deadline. What I'd recommend for next time is to make sure that you get the core gameplay loop down before adding features (getting those clipping issues resolved before adding stuff like the grapple). Ultimately, I think what you've got is a good concept & presentation to expand upon and if you're feeling bummed about the technical issues you should still be proud of what you accomplished in 48 hours.
Thanks so much for taking the time to try it again! I'm glad you got to hear that nasty grappling hook sound hahha. Next time we'll make sure not to leave it to 30m left to playtest fully. Definitely not bummed, we had fun all the way through and the group is eager for the next one.
Hi Omega, my team and I had a chance to fix some of the bugs and in game tutorials. If you had a chance replaying it with new feedback would be really helpful.
Nice idea. Feels something like a puzzle game mixed with a plattformer
Yup that's it, thanks for playing!
I liked this a a lot, it feels a little rough 'functionally'; I had some issues with repeated sounds and some weird collision, but it didn't really detract from the experience, and in the end I felt like it did a good job with it's concept.
Thanks so much! For sure, the team had a big laugh when we ran out of time to play test ourselves. Glad you got a chance to get the atmosphere and concept feel from it regardless of it's many flaws. Happy Game Jam!
Hi Tater! Since the Jam we had a chance to update our game, it plays way more smooth now, would love for you to give it another shot and let us know of anymore feedback!
I clipped out of bounds after the first few steps
We all did! hahah, we definitely needed to put A LOT more time into play testing. If you stick with it a bit there's other things to enjoy about the game.
Hi Prodgent! We had a chance to dive back into the game since the Jam and fixed MANY bugs. We would love to have you try it again if you had the chance and let us know if you find anymore issues.