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Let the Sushi Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1905 | 3.080 | 3.080 |
Originality | #2691 | 2.840 | 2.840 |
Overall | #3242 | 2.480 | 2.480 |
Fun | #4041 | 2.080 | 2.080 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to prepare sushi at any cost, even if the conveyor belt gets out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
It need to move faster, have more sushi, hope to see a update! Good Job!
Nice idea, art looked good. I think you should increase the speed of the conveyor belt, add some music, and more sushi. I found it easy to play. Interesting concept though. Nice job!
Hi, it’s an interesting idea and I like your visuals (and have a thing for sushi and conveyor belt). However I couldn’t read the full instructions and just wasn’t sure how to proceed beyond a certain point. Would love to play it again with some update (music would be a nice additional touch too).
The game is too much slow (the speeding up of the conveyor beli is barely visible an fairly easy to adapt) and repetitive (the needs some spyce, otherwise it won't be fun for long)
Resolve those two problems problem and you'd have a pretty cool game: I belive you can do it!!! 👍
Pretty solid game! It could obviously use some more work but it's still fun.
It hits some nice plate-spinning fun once the conveyor belt really gets going. I enjoyed the theming and would love to play with some more mechanics rolled in!
I reached 62600!! Nice game! Good luck!
Feels like a mix of Club Penguin's Pizzatron 3000 and SM64DS/NSMB's Sort or 'Splode. Unfortunately the instructions got clipped off the side of my screen, and the difficulty takes multiple minutes to get into a "Out of Control" state and is quite boring before that point. Mixed pixel scales also aren't that appealing, and there's no audio to speak of. No quit button either, had to use Alt+F4 which is a keyboard shortcut that some people aren't going to know.
This comment made me a bit sad at first, but it's all true. I'm planning on solving those issues once the Jam is over.
Well, at least with this experience you can make a better game next time!
Yup exactly my thoughts and feelings