Trianull
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A member registered Sep 03, 2017 · View creator page →
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You've been Chromatically Aberrated! Made for UW-Stout's Fall 2024 Game Jam.
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I had to reload this page five times to play through the game, here's what happend each time:
1) Didn't realize there was a tutorial level and didn't know it was down plus jump to fall through the thin platforms.
2) Talked to the first npc in the game and it softlocked.
3) Found the tutorial level, and after going through some of it softlocked (might've went through a dialouge box too fast.)
4) Found out that jumping + talking to an npc causes glitched dialouge, and after messing with that more the game softlocked.
5) Got stuck on the 6-tile spike jump for a bit until I found the air dash button randomly, and then softlocked after wall-jumping into the upwards screen transition instead of climbing the ladder.
Finally then was able to finish the game.
On top of having to reload five whole times, the game generally plays and feels not very Mega Man like, and with many other minor bugs I can only assume a lot of time was spent on the art rather than the game part, and even then it still doesn't look great since the pixel art isn't scaled to an integer amount.
You had ninety days... What happend.
A bit short, and also quite chaotic, can't say I had too much fun. The enemies were pretty aggressive, and I'm used to reloading being automatic the games that have it, both proved to frustrate me a bit. The shooting being linked to the walls had some potential though, I would've liked to see that expanded on.
Very charming! I think it's polished enough you could put this on the app store in it's current state. Being able to customize your wheel is really cool, but it took me a bit to figure out what the different colors did, maybe switching the red to green and black to red would better indicate what they do.
Quite a unique concept! Playing it was pretty confusing however. The controls weren't explained, so it took me a while to figure out the mouse was needed, and I still don't quite understand the logic behind when a fall kills instead of just making you smaller. I do really love the animations though, so much charm in those.
Very charming artstyle, and good music choices, but I have a few gripes with how the game controls. Having very notable velocity in the movement is a bit odd, since pretty much every 2D Zelda lacks or has very minimal movement velocity. Not being able to change directions in a sword swing by hitting the button again is also really frustrating, since every Zelda game except LTTP allows you to do so. Button placement is a bit odd, I feel ZXC would've worked better so you rest all your fingers on the buttons, and not being able to cancel out of the bow did lead to a death. Overall a fine experience, but with some issues.
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