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WrathTitan

131
Posts
8
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10
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A member registered Apr 13, 2020 · View creator page →

Creator of

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Nice and unique concept, I liked the code typing section haha. Was nice! 

Nice concept! Love the minimalism and the sound effects. Would've liked some more levels with different level design and some sort of objective to complete. Maybe you could've added some obstacles that we should avoid touching with the cube or else we lose. After a while, I just gave up on avoiding the walls and instead just went through the walls to collect the balls. 

Amazing game! Great concept (funny) and really polished! Had a lot of fun playing it. Couldn't make it to the leaderboard unfortunately. Will try again though. Haha, Great job!

Haha eating the golf players was fun! Nice game! Quite enjoyable.

Great game! Amazing visuals! Looks quite polished, had a lot of fun playing! Awesome work!

This game was fun! Loved the slippery/chaotic movement of the cars. Also the tiny driver emotions at the bottom right was nice! 

Was fun reading those descriptions! I did not understand what Keter and Euclid meant so I just guessed but I got 5/5 lol. Went back for a bad outcome and got captured, I guess? Nice concept, I think it could be enhanced if there was some sort of decision based on a conversation (like choices or outcomes instead of the speaker at the right side of the window) or some type of tests that could be performed on the SCPs. Would be fun and complicated.

Lovely art style, would prefer more maps to explore and with the entire family trying to find/pet the cat. Plus some purring sounds :3 Great game!

Would like some visual cues as to where the artifacts are located or perhaps you should mention on the UI the number of people alive, artifacts left or time. Perhaps that is intentional? Sound effects would be good. Nice concept though, the atmosphere was nice and made it seems like I'm a scary demon xD

This was so much fun! Absolutely loved the art! 

Nice idea to portay the hero as a greedy person which leads to his demise! Would like to see more levels as these were sort of like tutorial levels. This has potential to have some complex level design. Well done!

Lovely art! I initially thought I was stuck when the monster had a weapon that I needed. Later I smacked him with the sword and got it. I guess the hero said - "Guess I'll die" lol xD Fun! Good job! 

Haha loved the way those tiny people picked up and threw the bus. Cute style. Enjoyable!

Loved it! Poor guy in the wheelchair! Yea. like eveyone else mentioned, mouse controls can be better. Playable area can be extended more. I was expecting a linear moving environment such as Temple run. But this was fun too! Great visuals! BORZOINK indeed!

Great art! Cute bugs. Sound was good too! Would love some complex level where the placement and direction or range of towers differ as it has potential of some good puzzles.

Nice idea of playing as an escape room lol. I would've liked if there was a way to remove unused obstacles so that we could place them somewhere else. But that's the challenge isn't it... Nice visuals too!

I agree, have to work on the mechanics a lot more. Didn't get enough time to do so in this game jam. 

Thank you! :)

Thank you! :D Yeah it's certainly very tough to make the game as we imagine it as well as finish it in the time and make sure everything works. But that's the fun in game jams! xD

I see. I'll try to out some work on the transitions. Thanks for playing!

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I think your game definitely fit the theme very well. There were collectibles and you had to go here and there! Pretty sure a nuclear power plant doesn't have employees running around collecting coolant and fuel, haha xD But it was very fun! GG

The only thing that I didn't like very much was the repeating sound it kinda became bad after playing it for a while. And your game has the famous - 'moving sideways makes your player go faster' problem (or feature? Depends on the person playing the game). I wasn't bothered by it in any way because it made me reach the reactor reset button quicker.

Haha, I liked the game. Simple to understand and play. The challenging puzzles took me a while to solve. Nice game!

Yeap will definitely play it

I see. Yes I understand. I definitely learnt a lot building this game. And yeah it has problems xD. I hope to get better over time. Thank you for your reply and taking the time out to play the game. 

I wasn't able to complete it Ahmed, I was working on a 3D game where you work as a ticket checker and you have to rewind your memory to see who you gave the ticket to and who you didn't. You get 3 tries to kick out the passengers without tickets and if you kick out someone else you lose tries. I finished the models of the player, passengers bus and environment but I wasn't able to get rid of the errors and bugs that happened when with the spawning scripts. Also no music and UI elements were incomplete. So releasing such an incomplete game would be bad. Hence I left the game jam. I'll play your game though and leave feedback.

Not that good at the moment... My script is all mangled. I have a prototype but its not a game... Let's see if I can fix it in the time that I have. How about you?

You too bud

I searched for 'pink screen on Unity build' and some people say that it could be due to missing shaders in the graphics settings. Maybe that's the issue?

Haha, funny drawings in the game. And really creative banana throws xD. But I think you have to make the movement a lot more smooth and really have to fix those enemy hit point issues. It takes a lot to kill the enemy and then move forward only to die again because the player movement wasn't that smooth. So overall cool idea but you could've expanded the idea of drawing your own spell by adding some other type of spells that we could also draw and switch between. That would be interesting. Also nice choice of levels, one in sky with birds, one in water with sharks and one on land with monkeys. Cracks me up. xD

Hey, I'm getting a pink screen when I run your unity build. I'm thinking its a problem with my system... I tried pressing various keys on the keyboard and when I press 'space' key it starts running the background sound. So the game is definitely working, but I'm unable to play it. I have't rated your game for this reason.

Thank you for those kind words! Yes I messed up the controls... My bad xD I'll improve the crafting system to make it more player friendly. Thanks for playing! 

Ah I see... Yes I made them get destroyed after 3 seconds maybe that's why. I'll keep that in mind in my future games.

You too!

Oh thank you! :)

Lovely Game! Very fluid movement and easy to use crafting system. Decent sound too. Nice job!

How was it?

Thanks!

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Oh thanks for contacting me for being a part of your team. But I'm still participating solo bro. There's some things I want to test out. If I can execute it well I will join a team and contribute. Right now I'm not that good, I see tutorials and documentation for help. If I can make a few more games and learn everything very well, then I'll join a team. Sorry, for now I'm going solo.

Also all the best for your game for upcoming game jams!

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Haha Loved it. Nice art, it reminded me of the flash games I used to play on browser. Easy to use menu. It seemed difficult for me to understand at first but aren't all games like that? A few seconds of reading and I understood it. I mean you really can't go wrong with a simple click menu. It was great. Works very smooth as well and had cute cartoony characters with decent music. I noticed a bug when you hit the ghosts that are emitting electricity which causes your player to disappear. Also if you forget to tap on ctrl  to close the consoles they will just stay on the screen until the end. I went till the third level and got stuck there because my chi bar was over. And I thought there would be some clever and fast way to beat that level but I later realised that I could regenerate both my health and my chi, which was a bit disappointing because it kinda removes the difficulty and I was able to finish the game. You could really exploit this feature to limit the chi so that we can only get it from those electricity boxes/poles but to use that skill also we some chi left in the bar so we don't have any chi we just die. That would lead you to build some amazing level designs. Overall solid game! Well done!