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Houston, we have a problem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3025 | 2.436 | 3.444 |
Overall | #3587 | 2.357 | 3.333 |
Originality | #3977 | 2.357 | 3.333 |
Presentation | #4374 | 2.043 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the last crewmember on a ship under attack, and you try to fix malfunctions before things spiral out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
The game was really fun, didnt know how to score points at first but then i figured it it out, it was really good, congrats
Wonderful job! Lots of depth with the controls changing as different malfunctions happen. It wasn't immediately clear how to score points at first but I eventually figured out that you have to hold the remote for them to show up at all. really fun and fast paced!
It took some getting used to the controls/mechanics as it was quite a bit to take in at first glance. Once I was over that barrier it was fun. Managing the item locations was quite hard to do as 50 alarms go off. Great work.