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Input.GetKey()'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1632 | 3.205 | 4.300 |
Fun | #1962 | 2.832 | 3.800 |
Overall | #3070 | 2.534 | 3.400 |
Originality | #3711 | 2.460 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Control Limit and Get New One to Play it
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
It is cute. But I don't know what there is to do other than run around and shoot wildly.
Love your art, and shooting things feels really good cause of those punchy sound effects and great particle effects.
This has potential to be awesome, but unfortunately, the key HUD seems to have collision, and enemies can't get past it. I only died once because they clipped through it through a glitch.
I think there's supposed to be a button breaking feature, but because enemies can't hurt you, it doesn't work :C.
Was super fun never thought mashing v could be so fun.
I liked the presentation and the concept, but without being able to change the first control scheme, the games wasn’t as fun as it could be! Also, the keys around the player actually protect you from getting hit
I'm not sure if the keys were meant to exhaust themselves over time, but I imagine if I was having to constantly keep up with a changing control scheme it'd be super exciting. I really liked this game.