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Airpoop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4184 | 2.132 | 2.727 |
Originality | #4310 | 2.203 | 2.818 |
Overall | #5122 | 1.635 | 2.091 |
Fun | #5220 | 1.421 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control flights from a control tower, but be weary of your bowels out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
If it had a tutorial the goal could have been clear
I may have more fun if I get a clear sense of waht to do?
There was a lot going on from the first moment, and I couldn't leave the starting room. It looked very impressive, and the music was great, but it was unfortunately unplayable.
The base idea (or at least what I think was the base idea) of balancing a goofy stealth situation with an important management task was quite interesting, and presentation wise seemed all there. Even the way the UI overtook the screen worked well to this sort of goofy balance. However I didn't seem to be able to leave the starting room which was unfortunate. It looks like the game is most of the way there though, and I hope ya'll finish it!
It's great to know you could play it somehow. We didn't have time to merge all the mechanics (the navigation, air flight controls and the pooping mechanic), so there were 2 choices: uploading it all broken or not even submitting it. And when you work like crazy with a team for the weekend it really sucks not submitting anything.
We'll update it later after the evaluations ends. Thanks a lot for the feedback
Too many UI elements, and the character was really jittery, holding down a direction didnt work i had to tap, and I couldnt leave the main starting area. No idea what I was supposed to do as there was no explanation. It was a massive shame because the graphics looked alright and the music was cool, but they were majorly let down by the rubbish gameplay
Thanks for playing it and for the feedback. Yeah, we had a lot of mechanics and couldn't put them together in time. The game is absolutely unplayable... we'll make an update when the evaluation ends (can't update it yet).