Fantastic work! 10 outta 10 :D
Pirik
Creator of
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I really like the concept of this, I won't give away too much seeing as you have things behind spoiler warnings on the page. That being said I wouldn't have known what to do without checking them!
Exploring was highly enjoyable, what a unique way to navigate and build a picture of the world. Very atmospheric and just the right amount of eerie. But still relaxing!
If you wanted to keep the mystique and also make the game more accessible, how about giving the player all the controls, but not telling them what the "secret" ones do! The player then knows that there's more to this than meets the eye and they can take their time exploring and finding out for themselves. However this could also end up being frustrating so it would need to be done right.
Excellent work! :D
This is a really cute game, I love the dialog between Aidan and Nolan!
Similar to a couple other comments, I also got a bug where the foot got stuck after killing me, and I kept getting squished. It happened at the part where you have to climb back over the cans.
And I didn't realise I could wall-jump, a way to introduce that would help.
Otherwise it was entertaining, and quite challenging!
Keep it up! :D
Lovely little game! The music is top notch, and the visuals are excellent, the sprites really pop out at you!
Gameplay-wise, movement is very smooth and satisfying. The instant respawn lets you just keep going, especially when trying to unlock the other character! (Just about managed it at 44 seconds)
Also Pepperoh-no is the best level name ever!
I'm glad you enjoyed it! Thank you for your kind review :D
It's surprisingly strategic for a game decided by dice! I'm very proud of the AI, it's tough enough to be challenging but not impossible to beat.
I'd love to make this playable online, networking is an area of game development I haven't explored yet, so who knows!
Thanks for playing! The matches can be quite captivating for sure, they often end up very close. I greatly appreciate the compliments on the animation and sounds! The music was found online, but I recorded or made the sound effects myself. :)
I agree, the rules weren't very clear on where the board begins and ends. As for the dice, I think when they don't touch the cursor properly it won't count as being rolled. I had intended on highlighting the end goal like the tiles, but totally forgot before I submitted it!
The bug in the tutorial is strange, thanks for point it out, I'll have to look into it!
Thank you for the in-depth review! :D
This was really fun! I love the art style, its clean and consistent, and all the important things jump out at you.
The gameplay is excellent, trying out the different rune combinations is really satisfying. There's so much potential for different powers and items, cant wait to see what you add next!
Level generation is great, no two levels feel similar. The layout always allows for an escape route, I never felt too boxed in, unless I ended up in that position by mistake!
All it's missing is sound, though that could be a problem on my end!
One or two things I noticed:
-When you pick up something that increases your health, it looks like you take damage because your "remaining health" bar gets shorter compared to the max health. Decreasing your max health makes it look like you gained it. It's only cosmetic but it could lead to a bit of confusion.
-Item drops are occasionally obscured behind the top of the walls.
-Ranged enemies often try to shoot through solid walls.
Other than that its a really solid game, keep it up! :D