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Quantum Pulse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #721 | 3.402 | 3.857 |
Overall | #1151 | 3.276 | 3.714 |
Presentation | #1615 | 3.213 | 3.643 |
Originality | #2204 | 3.024 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game spirals out of control the longer you are playing. Also you lose control of your ship every 15 seconds and those come back to haunt you.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
One of the most creative mechanics I've played! Great work!
Definitely a unique idea. Don't be fooled by the simple art. Try this game out!
I was curious what would make it out of control and then when the timer ran out I was really wow'd. Awesome job and love the concept!
This concept is actually super neat! The decisions made during the development of this game show some really clever insight - You lose health over time, so you're forced to move around which lets you not stick in one place. When you get hit, the game isn't over yet, just that incarnation of you! If your health bar doesn't deplete until your next respawn, you can still collect a pick up! The game gets mega frantic when you have 10 of yourself moving around shooting enemies. Really engaging and some really clever decisions about how the mechanics work force you to keep moving & interact with your past selves. Really engaging and well done, especially for your first Itch.io submission! Really the only thing I'm missing is an options menu - maybe let me turn down the music, but that's nitpicking, especially during a jam.