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Nickels777

127
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A member registered Jun 28, 2018 · View creator page →

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One of the most creative mechanics I've played! Great work!

Nice game! I like how the car falls apart quicker than a greasy pizza box.

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Really cool idea! I like how you build upon the idea of losing the keys by adding the power ups to regain keys. The music and sound effects are very nice for the pixel jungle setting!

Nice job! Boy that robot can move fast! I think it would be a good idea to let the player jump normally in addition to the out-of-control jump once in awhile.

Fun game! I like how the character controls and how you switch up the controls. I also like how the character sounds like he's from Banjo Kazooie, but it would be nice to be able to speed up the dialogue text.

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Thank you for playing and the feedback! I wanted to add in two control schemes that the player could choose from: one for controlling the kayak directly and one for controlling the guy in the kayak, but I didn't have time to add in both control options and a way to switch between them.

Oh haha! You got me!

Thank you for playing! If you keep going there is a more challenging second part to the game. I think I should have added some more Life Rings to guide the player more at the end of the first part.

Thank you! I agree about the temperature feedback. The next thing on my todo list was going to be a burning sound effect for the kayak in the lava sections.

Thank you! That's a good point about the rocks. I think making it wreck on impact if you're going a certain speed could be better.

Great idea breaking the keys over time! It keeps the player moving along through the dungeon. The slow chest open builds up the suspense as you race against the key-breaking clock! Great work!

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This game is really fun! I like how the robot's eye turns red when the controls go crazy. The controls feel good, especially the wall jumping.

The controls feel really smooth, and I like how you control the character right when you start the main menu. The direction restricting zones is a cool idea, but it is challenging! Nice work!

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Very fun idea! I like how I wasn't completely out of control of the situation because I could throw the poison bottles at the monsters. It's cool that the potions heal the monsters too. It makes you be more careful with the pass when your friends are in battle.

Oh that crazy cosmic kitty is up to his old shenanigans! Very nice visuals and audio. It reminded me of a cute mix of WarioWare and Guitar Hero.

I was able to run it on Mac. The screen shake and sound effect when you shoot makes the gun feel really powerful! The text was very small though.  Cool idea! It was challenging once the shoot button got swapped with the movement keys!

Nice game! It was cool to explore all the different times and places!

Nice tower defense game! The towers could have names or different images so the players could figure out what they do before placing them. It was a fun game!

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Fantastic art! The art and music pair well with the simple gameplay to create a relaxing atmosphere. The jar did get caught at the bottom of the screen though, and I couldn't shake it free. Very enjoyable experience overall!

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Really great game! This has some of the best level design out of the submissions! The introduction of the mechanics is paced well, the checkpoints are good, and it's very clear what each console activates.

The game was fun to play, and it sends a really strong message. They should make new drivers play it in drivers ed. The end crash and sirens are brutal paired with the leaderboard. Really great work!

You wouldn't like me when I'm ANGRY!

Nice work! I like how you lose health when you go berserk. It would be cool to do some more platforming, but it's a great start!

Nice use of the theme! I liked how I had to decide when to place a powerup based not only on its type but also its spawn position.

I love the success/fail voiceovers, it reminds me of the Wii Sports announcers! The music has a real beachy/fun vibe that fits the game perfectly. I also enjoyed the character models' faces. It's cool that is can be multiplayer too!

Lots of fun transformations! That silly person's wishes had me very entertained. The instrument choice is perfect for a genie game, and it sounds great. Your art is well made too!

That iceberg ruined my career! This is the funniest submission that I've played! I loved the constant achievements, promotions, and praise being thrust upon me while things were going very wrong. I had a feeling from the get-go that there was more going on beyond my job as a deck chair decorator...

Reminds me of Gladiator with keyboard keys! Very polished on visuals and audio. The character models look great, the animations are smooth, the particles on the sword swipe are a nice touch, and the sfx and press of the giant ctrl button in the ground are sweet.

Very cool idea! The mapping and re-mapping of the controls during gameplay is really interesting. The game is very polished visually and mechanically as well.

It didn't load unfortunately. I hope you reupload it!

Fantastic idea! I love the text and dialogue on each screen, especially when it related to the mechanics that were being presented. The music and art created a nice atmosphere, and I was engaged throughout all 13 levels.

I thought the introduction was a cool mix of cinematic and interaction.  I couldn't get to the gameplay part though. I could only click rapidly to zoom out. The art looked nice though!

A short and sweet game! The powers are cool, and I like how they randomize after each use.

Fantastic art! The characters look amazing! The text was a bit small, but overall I had a good time playing it.

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Interesting concept! I would make the enemies themselves do damage upon collision because I would just run through/past them before they could shoot. The music shift is cool when things start changing!

Cool use of a command prompt as a controller! It would be interesting to have difficulty modes based on typing speed. Nice work!

I look forward to the day when we can download soup! Very great atmosphere and visuals! It was a really fun information hunt! The rotating soup can was hypnotizing... I'm going to eat some soup now...

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I like the idea of having to do multiple tasks to get your ship back into working order. I did notice that when I went back through the text, it overlapped multiple texts at one point. Nice work, it was fun!

Cool concept! I like how you added in the speed up bar.  The icons were pretty small though. After I burned everything on the start screen, I realized that I could zoom out and there was more burning to be done. Good job!

It's tagged as Mac playable, but I only see the Windows build when I download the game. It looks fun! I'll try and come back on a Windows machine.

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I should have brought an umbrella! Definitely fits the theme! It was hard to understand what was going on in game, I had to read the game page description. A "How to Play" page might be needed on the main menu. Great work!