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Companion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1092 | 3.500 | 3.500 |
Overall | #1401 | 3.167 | 3.167 |
Fun | #1406 | 3.056 | 3.056 |
Presentation | #1501 | 3.278 | 3.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's an RPG where you don't control the turns
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
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Comments
Nice idea, but did not understand puzzle, so I didn't finish. Maybe (if you want to make a full game of this) make it so a part of the enemy bar does not become a waste of time as soon as one enemy is knocked out, but make it so the whole bar belongs to the other living enemies.
I like the idea but i didn't understand what to do in the fight. Tried dropping the food on the player & in the next action menu. Maybe i need a small tutorial :)
This concept is really cool. To be the NPC!
I had fun playing. Really nice job there!
A very charming rpg, great art, funny dialogue, I really enjoyed it! During my second fight I died and after that the sword/attack kept disappearing after taking a hit in combat or even before starting combat. I tried to restart a few times but the bug kept coming back at different moments. But what I was able to play was fantastic, I would love to play more. Music and sound effects could have added even more, but I understand this is a game jam, and there was already a lot of polish in place. Be proud, this was excellent.