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Egg on a Rock

21
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1
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A member registered Oct 16, 2018 · View creator page →

Creator of

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Very nice, love the cactus costume and adaptive music! 

Lovely animations, sounds and music! Clean style and fun to play, with several special "powerups" to come across. There was no limit that kept you from just moving the golden shapes toward each other without making combo's, that made it perhaps a bit too easy. Otherwise a lot of fun, really enjoyed it! I played up to level Chogolor.

A very charming rpg, great art, funny dialogue, I really enjoyed it! During my second fight I died and after that the sword/attack kept disappearing after taking a hit in combat or even before starting combat. I tried to restart a few times but the bug kept coming back at different moments. But what I was able to play was fantastic, I would love to play more. Music and sound effects could have added even more, but I understand this is a game jam, and there was already a lot of polish in place. Be proud, this was excellent.

Fun little game! Reminds me of tower defense games. The art looks cohesive and I think it's charming. I appreciate the mute button, nice detail. Though I didn't need it as the music was lovely. Collecting trash is the main currency in this game for upgrades, the money you collect by feeding the mouths can't be used as far as I'm aware. It would have been nice if you could use trash to purchase one of the upgrades and money for the other. Overall, fun game that feels complete and polished which is an accomplishment in it of itself in a game jam. Well done!

A simple premise, but it works well within the theme! Cats really just do what they please and there's not much control to have over them, this phenomenon is accurately displayed in this extremely adorable game. I made it to level 10.

It was a pleasure working together with you and creating the sound effects! Really impressed by how the game turned out especially as your first attempt in a game jam! The sense of chaos while fighting the fire is great and I love how the wind influences which area is most likely to ignite!

I mean it's funny and I had a blast, but I gotta say this more subjective game play really is interesting! I feel like that type of game play could be explored further!

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The enemy attacks were difficult to predict, but the movement and shooting felt smooth and kept CadenJO entertained for over 30 minutes in the Discord chat, so that says something as well 

Took me a while to figure out the controls, but definitely worth it! Great fun, happy little amoeba

I like the puzzel design, simple mechanics that work well together. Clean design especially for a game jam!

Wow that was genuinely intense! And then the cutscene, fancy distorted font and man that music! Blown away by this! The heart animation as well! 
Massive props! Only feedback to give, at some point it got so intense, I forgot about the hue mechanic and just mashed the move buttons like a maniac. So the main mechanic took a backseat and felt more like a gimmick instead of the main mechanic. 

Again, super intense, great fun!

Happy to hear that! :D

Very nice, it's fun to play. 

Adding sound and bosses could really bring this to the next level as a tower defense game. But in it's current state it's already enjoyable, though after a while it does start to lag a lot. Perhaps changing difficulty by transitioning to stronger enemies and stronger projectiles instead of increasing the amount would help performance.
The minimalistic sprites are readable and work well.
One gameplay remark, the beggar, or old man with coin only comes facing to the right, so that created a bit of an uneven battlefield, which could be interesting, but left my left side rather empty with very few turrets.
Here's a screenshot just before I stopped due to lag: https://imgur.com/a/s2wzONl

Too bad there was a bug within the menu! But with the link to the fixed version I could play it :)

The narration is nice, it makes it feel like you're guided through the game. I also like how you introduced the mechanics and updated the art, we had a similar idea for that. Nice submission, works well after the menu. Some sounds could have really helped to sell the movement, the guns and the levers and doors. And a win screen or something can make the player feel rewarded for completing the game, because if I understand correctly it resets the game back to level 1 after you finish the last level, right?

Overall a nice game, it works well in the theme and shows the progression of building a concept and prototyping!

Ah thanks so much! I really appreciate it!

The browser game seems to be missing, and I can't seem to access the files in the .zip folder either. Did something happen?

That was really cool, especially impressive since you made it in such a short time! I loved the cutscenes, the particles and character animations and the hanging platforms as well.

Moving through the level was a bit tricky though because the platforms are almost the same color as the background. But it's a really cool entry, I had fun playing it!

"You seem to be enjoying this too much."
Yes, absolutely yes.

A really nice game, it fits the jam perfectly and feels like a completed game.
I loved the witty remarks and employees being a plank.

I really liked it, especially with the boss battle, however the attacking and dashing felt a bit clunky for me, so after numerous attempts I sadly wasn't able to beat the boss.
But a very cool game, looks good and interesting gameplay.