Very nice, love the cactus costume and adaptive music!
Egg on a Rock
Creator of
Recent community posts
Lovely animations, sounds and music! Clean style and fun to play, with several special "powerups" to come across. There was no limit that kept you from just moving the golden shapes toward each other without making combo's, that made it perhaps a bit too easy. Otherwise a lot of fun, really enjoyed it! I played up to level Chogolor.
A very charming rpg, great art, funny dialogue, I really enjoyed it! During my second fight I died and after that the sword/attack kept disappearing after taking a hit in combat or even before starting combat. I tried to restart a few times but the bug kept coming back at different moments. But what I was able to play was fantastic, I would love to play more. Music and sound effects could have added even more, but I understand this is a game jam, and there was already a lot of polish in place. Be proud, this was excellent.
Fun little game! Reminds me of tower defense games. The art looks cohesive and I think it's charming. I appreciate the mute button, nice detail. Though I didn't need it as the music was lovely. Collecting trash is the main currency in this game for upgrades, the money you collect by feeding the mouths can't be used as far as I'm aware. It would have been nice if you could use trash to purchase one of the upgrades and money for the other. Overall, fun game that feels complete and polished which is an accomplishment in it of itself in a game jam. Well done!
Wow that was genuinely intense! And then the cutscene, fancy distorted font and man that music! Blown away by this! The heart animation as well!
Massive props! Only feedback to give, at some point it got so intense, I forgot about the hue mechanic and just mashed the move buttons like a maniac. So the main mechanic took a backseat and felt more like a gimmick instead of the main mechanic.
Again, super intense, great fun!
Very nice, it's fun to play.
Adding sound and bosses could really bring this to the next level as a tower defense game. But in it's current state it's already enjoyable, though after a while it does start to lag a lot. Perhaps changing difficulty by transitioning to stronger enemies and stronger projectiles instead of increasing the amount would help performance.
The minimalistic sprites are readable and work well.
One gameplay remark, the beggar, or old man with coin only comes facing to the right, so that created a bit of an uneven battlefield, which could be interesting, but left my left side rather empty with very few turrets.
Here's a screenshot just before I stopped due to lag: https://imgur.com/a/s2wzONl
Too bad there was a bug within the menu! But with the link to the fixed version I could play it :)
The narration is nice, it makes it feel like you're guided through the game. I also like how you introduced the mechanics and updated the art, we had a similar idea for that. Nice submission, works well after the menu. Some sounds could have really helped to sell the movement, the guns and the levers and doors. And a win screen or something can make the player feel rewarded for completing the game, because if I understand correctly it resets the game back to level 1 after you finish the last level, right?
Overall a nice game, it works well in the theme and shows the progression of building a concept and prototyping!
That was really cool, especially impressive since you made it in such a short time! I loved the cutscenes, the particles and character animations and the hanging platforms as well.
Moving through the level was a bit tricky though because the platforms are almost the same color as the background. But it's a really cool entry, I had fun playing it!