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A jam submission

Doom TowerView game page

Submitted by Finn Stokes — 1 minute, 6 seconds before the deadline
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Doom Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#53001.3361.889
Overall#53331.3361.889
Presentation#53581.2571.778
Originality#53581.3361.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Mad scientists are running out of control, building rooms without your input

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Took some time to figure out how to get the game to run and didn't know what I was supposed to do. Can you explain?

Developer (2 edits)

Honestly, this may be the least complete game I have ever submitted to a jam.

The idea is that your team of scientists keep building labs that produce results that you need to deal with. By placing pipes you can move them from lab to lab, allowing the results to interact with each other or other labs to combine into something new. The goal is to produce and consume as many results as possible before a lab fills up and the situation gets out of control.

The full idea was too ambitious to complete by myself in a 48 hour jam (in part due to the amount of time it takes me to produce graphics), but I thought I could complete a playable prototype. I ran about an hour or two short of time, so I missed out on four things I was in the process of adding that I think would make it minimally playable. Maybe if you can imagine them you can get a sense of what the game should be (although because of this, I didn’t spend much time at all on balance so the difficulty is off):

  1. The game should track and report your “notoriety”, the number of results your labs produced, or were created by combining existing results

  2. The game should end when a lab is full, displaying a report that the tower was closed down due to some situation (based on the most common result in the full room), and the total notoriety

  3. The results (coloured circles) should have symbols on them to give some indication what they are:

    • Orange: Fire
    • Blue: Water
    • Pale blue: Steam
    • Black: Death
    • Yellow: Elecricity
    • Grey: Shark
    • Red: Laser
    • Teal: Zombie
  4. Some tutorial or way to indicate what the labs do:

    • Shark tank: produces water and sharks
    • Lightning lab: produces electricity
    • Bio lab: collects death and combines it with electricity to produce zombies
    • Death ray: produces fire, converts zombies and sharks to death, converts electricity to lasers
Submitted(+2)

Happy to see a Love2D game! Had a hard time figuring this one out in terms of gameplay, but I like the idea!

Developer

Yeah, as usual I got too ambitious with my idea, and doing my own pixel art for the first time used up a bunch of time, so it’s not really complete enough for it to be clear what is going on. Thanks for checking it out!

Submitted(+2)

Windows version doesn't want to run

Developer

There seems to be something wrong with the Windows build that I uploaded. You should still be able to run the other version with Love2d by dragging doom-tower.love onto love.exe

Submitted(+1)

When playing the windows version I get an error saying that this app cannot be played on Windows. Did I heck up?

Developer

Yeah, there seems to be something wrong with the executable build that I uploaded. You should be able to run the .love file with Love2d by dragging doom-tower.love onto love.exe

Submitted(+1)

I'd love to play, but it says my pc cant run it

Developer(+1)

Sorry, it seems like I somehow corrupted the executable for the windows build. You should be able to run doom-tower.love with Love2d by dragging it onto love.exe