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Pok's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3501 | 2.534 | 3.400 |
Overall | #4271 | 2.087 | 2.800 |
Presentation | #4281 | 2.087 | 2.800 |
Fun | #4839 | 1.714 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A plant grew out of control due to a science mistake
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Cool concept. The controls were confusing though. It would've been better if everything could be done with left click.
Pretty neat. I liked the frantic nature of it, and how your play space becomes limited as time progresses. I didn't really parse the tutorial very well so it took me a little bit to figure out what was going on, but that might be because my brain is fried after programming all weekend...
Nice concept. Cool Game.
Cool presentation and a great originalit
Interesting concept!
I reckon the items could have been a bit stronger it felt like they did almost nothing.
Bonus tip: Check out TextMeshPro if you haven't already. It's free with unity and it really makes text look crisper.
Good job on completing the game jam!
The problem with the items is at first you could really easyle cheese the game with them so I made them less strong, but now they are just too weak. They kinda need a complete rework in general.
Second: I am using text mesh pro! But I don't have a lot of experience with it so I probably just messed up some settings.