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Keep Control (with tutorial)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3309 | 2.609 | 3.500 |
Overall | #3896 | 2.236 | 3.000 |
Fun | #4177 | 2.012 | 2.700 |
Presentation | #4281 | 2.087 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you keep a team of astronauts under control to get back to earth
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
i ran into some issues with the gui. i assume it was made for a higher resolution screen than i have and it ended up covering itself in some parts, for example i couldn't see how much purple powder i have because it was covered by a building icon.
getting to the end was kinda annoying, but overall i enjoyed the game. i think it would be funny if instead of spacemen, you recruited slave aliens and that's why they would be running away, but that's up to you.
yeah that could be, but thanks for playing the game. And you kind of went from 0 to 100 real quick XD but yeah that's also a good idea.
First of all:Thank you! I really appreciate all the feedback and I will also make sure to maybe get an updated version out after the jam ends (or later hehe).
Quite good.... I've bought only one of each station and filled with workers... It did the job!
Had fun on the game! The art and sounds where great!
Good Job
That's so nice to hear! Pretty releaving to know that people enjoy the game :) Thank you!
Pretty good. It seems kind of odd why the crew member would just randomly leave their post, could add a bit reasons so that it seems more natural (e.g. asteriod hitting the moon and scared the crew member, so they flee). Anyway, cool game and I like it!
thank you for the feedback! I thought of that a bit too late so I tried adding a little irony to the tutorial guide (now they should work and will never get tired or something) but yeah I was running a bit low on time would have been a great feature :D.
The art is simple but expressive. Even though there were no clear explanations of the buildings, I could guess what they do based on the art.
Sometimes the buildings would not let you build on certain tiles. And it would be nice if there was a indication if your mouse was currently over an astronaut, as picking them up without always felt wrong and its hard to judge if you can pick them up atm.
Getting to the end was a bit tedious, but it never got too boring since I had to keep my astronauts at work! Great Game overall.
first of all, thank you for playing till the end I had worries that it would be too boring. And yeah I encountered that problem as well apparently the code I used for not building two tiles on one spot causes it. By right clicking it it should work again, not too sure tho. I might post a bugfixed version after the voting ends. And yes I thaught of something like the astronaut struggling to hold on or something or just the mouse turning into a glove but I finished it pretty close already. Again, thank you for the feedback I really appreciate i