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Who Needs Enemies?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4305 | 2.121 | 3.000 |
Overall | #4870 | 1.755 | 2.481 |
Fun | #5010 | 1.571 | 2.222 |
Presentation | #5106 | 1.571 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Both You and Your Enemy are tied together in thought and in death...
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Still in a very raw stage I presume. At first I had no idea what to do at all with everything being squares, and then in the second level the enemy ran out of the bounds of the level and after clicking both green boxes the top part of the level appeared, but there wasn't really anywhere to go.
Yup... Sadly it was kinda unfinished... I ran out of time to get everything I wanted to work working... But this time I decided to make gameplay my top priority and graphics my second... I am working on some of the glitches that the game had (including a glitch that soft locks the game until you press R) and I'll get to work on the enemy AI so that he is trying to solve the puzzle before you. The next layer was supposed to include a section where you had to get the enemy to kill you to get out of a pit. But Time was an issue, and I got it up just before the itch.io crash... But don't worry, I'm going to get back to it after Mark allows us to update our games.
Funny backstory :)
Yeah, that back story was one of the first funny ideas that I came up with for the game, the next was the surprise at the ending. I didn't have time to get to that sadly, but I'll update it as soon as I can!!