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Criteria | Rank | Score* | Raw Score |
Fun | #4746 | 1.693 | 2.714 |
Presentation | #5158 | 1.514 | 2.429 |
Overall | #5204 | 1.574 | 2.524 |
Originality | #5338 | 1.514 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You will have to "Joined together" the enemies of different types to kill them and earn points
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It's base on luck and if you are unlucky then you will run into them
It was a fun concept for a few seconds, but Enemies spawning (literally) in you is a big problem.
Pretty solid game. My only thought is that new enemies should come from a more obvious standpoint. When playing I'm keeping track more of the enemies relation to each other rather than where I am in relation to them. That's okay when just playing but when new enemies spawn I found myself constantly running into them. Otherwise it was pretty good.
That's actually the game. It's base a lot on luck though as my dad came up with that idea. He doesn't know a lot but also has support me with ideas. Also, if you don't mind can you check out my channel - https://www.youtube.com/channel/UCEHp4w8fTDoOcRUwG8qTypQ. Thank you
I think this needs some enemy variety, a changing/interactive level or some other incentive for the player to move to different areas of the level. Right now it's effective to just do laps around the level.
Was still kind of fun for a bit. With some variety and more juice/feedback this could be a decent time killer!
Thanks a lot about that. I really should have think that as my prority
That could give you more unique movement.