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rawsome1234

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A member registered Feb 28, 2021 · View creator page →

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It's sad we didn't win, but we won the Art and Sound award, and the winning game was impressive as well. But don't worry, we're pulling out all the stops next time!

Were there any ingredients in specific? I assume the sugar and the flour were the most confusing. Thanks for your feedback as well!

Thank you so much for the feedback! In actuality the sneeze is triggered every thirty seconds, but we're glad you enjoyed the game!

We'll consider that if we keep working in the game. We did our best to make it as clear as possible what each ingredient was, but I understand that a number of the them were not the greatest at being explicit while looking at it. Glad you enjoyed it and thank you for the feedback!

You are an incredible writer. The tone of the story was especially well done throughout the entire thing. I spent at least half an hour, going through it normally and checking out the other options. It was a very good story, and you really made me want more. Great job!

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Holy cow this was great! There are some issues, such as health not being shown, but overall this was really well done! One big issue however is that I completely forgot that level swapping was a thing. I remember right before I left and then I played for 10 more minutes or something just running around and jumping while switching levels. Additionally, as a balance thing, it would be more interesting if each character had more attributes than just their attacks and jumps. I found myself trying to swap off of the wizard as fast as possible because it's easy to hit yourself while using them and you only have two jumps. Otherwise this was really excellent for a game jam. Well done!

Edit: Also just wanted to say that the pixel art and music were incredible. I am very jealous by your pixel art and I want to listen to your music on repeat, have a nice day.

Very entertaining! My only thought is that you may want to make it so that would don't need to have the same rotation at the atom you're making. Additionally it was a bit frustrating being unable to move to either side, which probably is just me as I like top down games. Otherwise it's very fun and pretty addicting.

Pretty solid game. My only thought is that new enemies should come from a more obvious standpoint. When playing I'm keeping track more of the enemies relation to each other rather than where I am in relation to them. That's okay when just playing but when new enemies spawn I found myself constantly running into them. Otherwise it was pretty good.

This is well designed. 2 things however, 1) you forgot to make it so that you can only link towers if you have more than 10 coins, as it just takes 10 regardless of how many you have, and 2) the difficulty curve (or at least coins v types of enemies) increases dramatically after the first wave.

I actually think that's a really interesting way around it; time only moves if you're paying attention to it.

It was pretty enjoyable, however there are two major issues: First, when you finish a clue, it should mark whether you need it or not. The biggest challenge is figuring out what connects, and knowing that something still has a connection to be made would be nice. Secondly, you should be able to put connected items into the folder, as later into the game it's hard to keep the board organized at all. Of course that is if you continue the game; it was entertaining, but the timer was too short (I'm not sure why it was there at all), but otherwise it was good.

Holyyyy- okay, I do not think I was prepared for this. This is really cool. The pitch black with the monster really got me, and I understand that it's part of the horror, but the monster changed rooms and I was unaware and in conclusion that was not fun. It would be nice if you could see the monster a bit (maybe an outline) so you can keep track of them but not the room layout, or maybe vise-versa. This is pretty cool for a game jam. Good job!

Hooolyy cow that was great! The puzzles were genuinely complex and thought provoking, and were more than simple. The game feels great and it's so satisfying to get all the ducks on the green buttons. Great job!

You have an interesting idea, and it would be interesting to see where it would go given more time. I enjoyed the little I had with it though.

Interesting spin on the theme. Like others are saying, the controls are tricky, but I didn't find too much of a problem. It's fun to get infinite height (although tedious and not necessary). However, I think the rope keeping the climbers at a constant distance while in air is a bit odd on the spring level.

This is an incredibly good game! The concepts shown makes me want more levels and a bigger game! Really great job!

The continue button doesn't work : |

This was really great! I want more levels, but it was only so many days. It was very entertaining and it was very satisfying to figure out all the puzzles.

I love the fact that I have infinite jumps.

My biggest issue is the fire rate of the base weapon; it took a while and there were so many enemies that it was difficult to fight against them. It looked very nice and played well otherwise.

The game is a bit finicky when trying to wall jump in the 4th level; having a wall next to the ground causes a few issues. Additionally, showing the mouse might be more beneficial than hiding it. Otherwise I had a lot of fun with it and it was entertaining, and I would like more!

This was pretty enjoyable! It was a bit unnatural at the start to use the mouse and WASD at first, but I enjoyed my time with it.

Pretty entertaining I must say, I enjoyed the movement; there's a fantastic bug where you can jump rapidly off right walls if you spam the space bar and you can have some fun with that, but other than that it was pretty fun. The body mechanic felt a bit like a gimmick though, and the spawning of platforms felt like it could go more in-depth with toggleable switches maybe or some other things,
Overall, pretty fun, just felt like the theme was forced.

That. Was. ... Yes. I loved that. Very good. The writing was great, the artstyle is great, my only issue is that the game doesn't make it clear what to do. Once it's understood it becomes a great time, but before that it's almost frustrating.

The game doesn't really show what to do; I don't understand where to go  or what to do (3rd level). I may be missing something but idk. Collision is a bit wonky too.

This was very entertaining! It was a nice take on the theme., very entertaining to play for the duration of it. There were some point where it would've been a bit nicer had it been more clear, such as jumping over pits with a wall behind you get another feather without losing an old one. I quite liked it, very good job!

I am unsure if I crashed the game or if the ending is supposed to be red..? Either way, it was very good, very entertaining for most of it, the boss goes on a little while without a way to know if he's dying or if he's not taking damage; some more feedback there or a health bar would be nice. Otherwise, great job!

This is a really great concept! It took me a bit to actually understand what's happening, but other than that it was very entertaining!

This is a really cool concept! It's pretty entertaining most of the time; there are a couple of bugs but obviously it's a game jam game so it's fine ;)
One thing as a recommendation however, the timers reset on the droppers when the ball resets, and it's annoying to be unable to decrease the timers. If you continue to work on this, that's the first thing I would look into followed by the camera being able to move separately from the ball, maybe as an option.
Additionally on the last level I lose the ability to jump right before the end? Dunno what that's about. Anyway, good game, can't rate it because I didn't directly join it, so I'll just say here 4/5 stars or so, or 86/100 dunno. There's some polish things but the game overall is nice to look at and is a pretty good play! Good job :clap: