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A jam submission

A Tale Of Two IdiotsView game page

a hard game where you have to dodge meteors and stars that fall towards your characters
Submitted by BoomrBam — 14 hours, 10 minutes before the deadline
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A Tale Of Two Idiots's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#36012.2912.291
Originality#40982.2212.221
Overall#41182.1092.109
Fun#44941.8141.814

Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the players are linked to almost the same position

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

Fun game! It's very hard though and i'm not very good at video games so i didn't get too far. Great job though.

Submitted

I do like the story behind the game! And I think this is a good start, well done with getting a game loop, art and music done in such a short amount of time :)

Submitted

nice job that you finished the game, however I think it could be improved in some ways

1. The player feels slippery this is most likely because you used Input.GetAxis() in stead of Input.GetAxisRaw() which turns the vector 2 to (0,0) when the player stops holding a key.

2. The screen size is too small which causes you to not be able to sees the asteroids before getting hit

3. It would be nice to get a main menu or some hightscores in to make the player have a reason for playing.

Other than that the game was not bad specially for  one which was made in less than 48 hours

Submitted(+1)

Congratulations for finishing your game. But you still have much to learn. 

1. There is no feedback when you get hit. That's a big must have!

2. The characters are to "slow" to control, it was way to hard to dodge the incoming rocks.

3. The camera was to close to the player, you couldn't see the rocks fast enough.


The music and the art itself were good, I liked those. Also the theme was nicely implemented.

Developer

Thank you for the feedback! i meant to add an animation for death, but i couldn't figure it out

Submitted

Congratulations for finishing your game. But you still have much to learn. 

1. There is no feedback when you get hit. That's a big must have!

2. The characters are to "slow" to control, it was way to hard to dodge the incoming rocks.

3. The camera was to close to the player, you couldn't see the rocks fast enough.


The music and the art itself were good, I liked those. Also the theme was nicely implemented.

Submitted

It's very confusing that you don't get any feedback when you get hit until it just restarts a few seconds after. I like the theme of the game though.

Viewing comments 26 to 21 of 26 · Next page · Last page