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Backfire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #750 | 3.689 | 3.689 |
Overall | #1214 | 3.341 | 3.341 |
Presentation | #1405 | 3.333 | 3.333 |
Fun | #1626 | 3.000 | 3.000 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
1 Brain is controlling 2 players who try to stop an army of slimes.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great idea! It's a really good game with a huge variety of enemies and spells! Congratulations!
Thank you very much for the feedback! Glad you enjoyed it!
Cool world you created, the music gave a me Halo vibes a couple of times haha. And nice camera animations on the intro too!
Also, on the intro I noticed the grass was very metallic and had a glare from the light source. Consider dropping the metallic and smoothness values of the material alllll the way down.
In any case, this is a cool game :)
Thank you very much for the feedback! Glad you liked it.
Yes thats probably because we tried to use 1 material for most objects, so we didn't have control over each single one. But that would clearly be an issue in an full game!
Loved the visuals! The spells were satisfying to use and the gameplay was very smooth. My only issue was that my mouse point would leave the game area and cause my characters to stop spinning?
Thanks for the feedback! Strange, did you use fullscreen or not ?
Disorienting.
Thanks for playing.
Hey, cool game! Thanks you didn't do movement with two cameras :DD I think you can do enemies spawn better, now it's too randomly, but It is already pretty good!
The presentation is really impressive especially because its all selfmade and 3D! (Spamming the spell wheel looks very cool XD. )It has just the right amount of difficulty and fun!I truly enjoyed playing :)
Wow, thanks for the feedback. Feels really good to hear. Thanks very much.
This was very disorientating at first, but once I got used to it, it got a lot better! Very interesting mechanic joining the character cameras together like that, and was fun too :) Good submission! Really cute graphics too
Thank you for your feedback! Glad to hear you liked it.
This is a very cool game!
It gets harder and the most I could do was 3 or 4 minutes....
It's a bit unnerving when you forget to turn sideways for a good 15 - 20 seconds and then there's a HUGE green slime sneaking up on you xD
Also AHHHH I LOVE THE GIANT MUSHROOMS!!! SUPER CUTE!!! :3
Thank you very much :D I'm very happy you liked it !!
This is the first joined screen shooter type game. Very fun concept, love the 3D graphics :) Also fun to just spam the scroll wheel for particle effects haha.
Very glad you enjoyed it :D Thanks!
Controlling two first person characters in tower defense is an idea I haven't seen and it was immediately intuitive. I had some trouble coming up with a way to use that in my favor though - since I was always just targeting whatever slime was closest to me, I didn't get much of a chance to use both characters at once in any useful way. It could be cool if you added a way to freeze one of them in place so they can keep shooting at one horde while I control the other one to take care of another.
Super unique concept though!
Thank you for the great feedback! I lile your idea. That could have been something that we could habe added if we would have had enough time :D Thanks for playing.
A really cool concept with great execution. It might've been a bug on my end but the screen on top had a slight downwards angle that made it harder to see the targets. Had to look up and down to shoot for both screens. Having several different spells was a good feature. Maybe adding some sensitivity option would make it easier for gameplay. Great game!
Thanks for the great feedback. Yes that could bery well be a bug and the sensitivity issue is a good point to add next time!
Amazing work! A clever concept, and a fun way of keeping players on their toes. The different types of spells was a very nice touch
Thanks! Glad you liked it.
Solid, I had a lot of fun
Thank you :D
Pretty fun game. It's very detailed and I loved the concept and execution. Congrats!!!
I'm glad you liked it! Awesome.
This is a lot of fun and get's really confusing/hard! Also very original and smart idea!
Thanks a lot for the feedback! We are very glad to hear you had fun!
Fun and challenging game! Nice and original twist on controlling 2 characters simultaneously and cool selection of spells! Though I still couldn’t beat it because there are too many of slimes, haha. They appear to be coming from 4 sides but I barely manage to handle 2. Also, the game lags quite a bit when there are many slimes.
Thank you very much. Yes we know the part of the performance. We just didn't have enough time for the perfect performance optimizations.
Definitely a very different concept following the same general theme, it's an interesting setup for a game though, my favorite part would probably be the spell variation. The fact they shoot differently, have different effects and change based on the scroll I feel like could lead to some cool combos.
The camera and such though really messed me up because I was getting disoriented by the flame circle and the double cameras which made it a lot harder to figure out what I was doing. Some sort of variation between them could possibly help? Although personal preference I would say a switch between cameras along with each person having some sort of perk or certain slimes needing a certain spell to beat them etc. would be better (my preference tho so..).
i love it!.
Thank you very much! Glad to hear!