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Manalink (prototype) GMTK 2021's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3253 | 2.436 | 3.444 |
Fun | #3338 | 2.278 | 3.222 |
Overall | #3516 | 2.357 | 3.333 |
Originality | #3768 | 2.357 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two characters in different dimensions join their forces to tackle all challenges in the dungeon!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I liked the game but it crashed on me unfortunately (I was on a stage with 4 pillars). and it's pretty difficult to get rid of the enemies without getting hit because the warrior constantly moves forward and collides with them. an interesting idea nonetheless! I didn't see through the whole prototype but if you are to continue development, I suggest coming up with something a bit more crucial to do for the warrior. maybe you could try mixing up the dimensions in some new ways? that also can be very interesting.
and I like the thumbnail a lot, making a whole game in this style would certainly take it a step further.
TLDR keep up the good work! :)
Yes, I know it crashes, but I didn't have time before submitting. I will continue this project sure, so thanks for the great ideas I will think about those, when the time comes!! :)
the enemies spawning to fast , it's like solve the puzzles fast or you die
Totally agree! This was not my intention at all, the fighting was added only to spice things up a bit, but it gets annoying quickly. I wish I had some more time for play-testing and level design.. But that's what I can do in two days, I'm still proud of it :) And of course the final game will be fine tuned from this aspect as well.
Thanks a lot for checking my game and for the feedback also!
Encountered an error which lead to a crash after the 4th stage but its a good start to an puzzle game. I don't see the real reason why demons and HP need to be in this game when the core is mostly about solving puzzles but I get that danger can be exciting.
I'm so happy you made it that far, as the game became much harder than planned.. :D Thanks a lot for the feedback!
The original idea was to play a classic hack'n'slash and a puzzle game in parallel, and even though I was able to implement most of the needed core mechanics, I did not have time to back it up with properly designed levels where they can shine, or even just to try the ones I have. :) But anyways, this was my first game jam and it was a quite good learning for me, especially about time management. I enjoyed creating this project pretty much and will continue for sure after the jam is over!