thanks, that's a very nice thing to know :) we'll do our best to maintain the addictiveness of it. not sure if it's a real word though haha
Nick Severny
Creator of
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I was halfway sure that you took the initial inspiration from it. it's even better if you didn't :)
there ain't much to check out, really. EtG is a bullet-hell hell game, and there's an item called Turtle Problem. what it does is spawning little turtles that can absorb a couple of shots before ceasing to exist. they don't shoot, just cover you randomly. it's only just a few of them at first but if you play long enough you'll see, like, 20 to 30. partially reminds me of your idea but that's pretty much it. although EtG is a very creative game, you may find inspiration in some of its many other mechanics
wow, thank you very much for such kind words! I'm genuinely touched, and I'm sure my partner in crime will feel the same. <3
both points noted and appreciated. totally agree with the first one. unfortunately, we ran out of time to think the tutorial through. the next step for us will be making it clearer without any text at all.
ideally, the controls are a subject of a player's preference but we didn't have any script for controls binding to borrow for this project (frankly, almost no pre-made script to quicken the process). it doesn't seem very suitable for a game jam prototype but I think maybe it'd be beneficial to have at least a couple of options next time?
we are absolutely going to continue developing the game as we both are very happy with it despite its flaws.
once again, thanks a lot for this. hopefully, we are to share some experience with each other, and I'm looking forward to seeing what you're going to come up with next :)
I liked the game but it crashed on me unfortunately (I was on a stage with 4 pillars). and it's pretty difficult to get rid of the enemies without getting hit because the warrior constantly moves forward and collides with them. an interesting idea nonetheless! I didn't see through the whole prototype but if you are to continue development, I suggest coming up with something a bit more crucial to do for the warrior. maybe you could try mixing up the dimensions in some new ways? that also can be very interesting.
and I like the thumbnail a lot, making a whole game in this style would certainly take it a step further.
TLDR keep up the good work! :)
please don't mind me saying that but the task is quite tedious but I believe this is by design :) the game definitely has potential, keep it up!
btw, if you're interested in seeing different spins on a similar concept, I recommend checking out our effort and a submission called Take your brother with you. all have managed to develop a very different game, and personally, I find it fascinating
PS. how do you reach a pear on the 2nd level? I tried throwing the girl mid-air but it doesn't seem to be working :(