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Nick Severny

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A member registered Dec 24, 2018 · View creator page →

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thanks, that's a very nice thing to know :) we'll do our best to maintain the addictiveness of it. not sure if it's a real word though haha

thank you, glad you like the art :)

thank you! yeah, we intend to make a completely different tutorial in the future, when there's actually enough time to think it through ':D

coming from you, that's especially valuable :) thanks!

absolutely amazing, I saw this game on yesterday's stream and was super impressed by the concept! visuals are a bit rough but I'm still giving it 5 stars in all categories, this game SHOULD be in top 100. it's just criminally underviewed!

great job on making coherent (and very lovely) gameboy visuals in time! very fun idea, too :)

well done guys! the most notable things for me were a very clever way to present the mechanics to the player (it's also hilarious!), and some silly carpenter-esque music that fits perfectly

great presentation and a brilliant idea behind it, well done! why is it so hard though :D

no need to be sorry, I just felt you may find this intel useful :)

Thank you very much!

and I missed Mario Kart reference entirely :D

(Nintendo pretty much ignored our local market. they didn't mind that it got filled with Chinese NES ripoffs in the 90s and didn't really care to enter it officially)

that's a spirit :) I'll check it out

didn't we all haha :D

I was halfway sure that you took the initial inspiration from it. it's even better if you didn't :)

there ain't much to check out, really. EtG is a bullet-hell hell game, and there's an item called Turtle Problem. what it does is spawning little turtles that can absorb a couple of shots before ceasing to exist. they don't shoot, just cover you randomly. it's only just a few of them at first but if you play long enough you'll see, like, 20 to 30. partially reminds me of your idea but that's pretty much it. although EtG is a very creative game, you may find inspiration in some of its many other mechanics

thanks for checking our game out!

not gonna lie, I considered that too yet I'm not entirely convinced it's a downside. maybe polishing is the answer here. still, totally agree, some work needs to be done about that

wow, thank you very much for such kind words! I'm genuinely touched, and I'm sure my partner in crime will feel the same. <3

both points noted and appreciated. totally agree with the first one. unfortunately, we ran out of time to think the tutorial through. the next step for us will be making it clearer without any text at all.

ideally, the controls are a subject of a player's preference but we didn't have any script for controls binding to borrow for this project (frankly, almost no pre-made script to quicken the process). it doesn't seem very suitable for a game jam prototype but I think maybe it'd be beneficial to have at least a couple of options next time?

we are absolutely going to continue developing the game as we both are very happy with it despite its flaws.

once again, thanks a lot for this. hopefully, we are to share some experience with each other, and I'm looking forward to seeing what you're going to come up with next :)

good to know! I'm gonna be following your progress then :)

thank you very much for checking out our game, glad you enjoyed it!

thanks!

I appreciate the creative idea behind it, cool stuff! I'm playing all the jam's games alone though so it was difficult to see it in its glory.  I suppose you ran out of time before finishing AI?

interesting concept, reminded me of Enter the Gungeon's Turtle Problem. lovely presentation with great VFX (good choice of sound FX, too!)

well done!

thanks a lot, glad you liked it! and I want you to know that I take the nitrome comparison as a pretty damn high compliment :) 

a simple yet brilliant concept. it's getting very hard very quick though but for some reason, this challenge feels deeply personal haha. I just have to beat it! 

thank you!

variety of enemies is a great idea, good luck :)

(I wasn't familiar with Morkredd, checked it out just now. looks amazing, thanks for sharing the title!)

aaaah, I didn't realize that you can throw her upwards, gotta try that. I haven't been able to reach it obviously so there's no bug to report :)

a unique idea which I can't appreciate enough. controls feel smooth, music is good, and a space train concept itself is deeply nostalgic for anyone who knows what Galaxy Express 999 is :) I think this game deserves to get some polishing after the jam is over. well done!

very cute and very underrated puzzle game, I had a wonderful time with this game, highly recommended! great work :)

very interesting concept. could be turned into a good time-pass for mobile (you can run on double-tap for instance). well done!

I liked the game but it crashed on me unfortunately (I was on a stage with 4 pillars). and it's pretty difficult to get rid of the enemies without getting hit because the warrior constantly moves forward and collides with them. an interesting idea nonetheless! I didn't see through the whole prototype but if you are to continue development, I suggest coming up with something a bit more crucial to do for the warrior. maybe you could try mixing up the dimensions in some new ways? that also can be very interesting.

and I like the thumbnail a lot, making a whole game in this style would certainly take it a step further.

TLDR keep up the good work! :)

a solid entry! controlling two characters at once is always a bit confusing but this game made me laugh a number of times because of it, maybe because the platforming aspect of it is so good. I'm amazed that you managed to pull it off solo, great work!

I'm sorry to hear that the build bugged out, very unfortunate :( maybe you can try to clear it with the host to upload a downloadable version?

oof, it's a bit too challenging for me but I absolutely recommend checking this game out. a unique idea (I played a lot of submissions but never played anything like this) mixed with cool teeny-tiny pixel art. high on my list, well done! 

this entry is one of a kind, amazing work!

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please don't mind me saying that but the task is quite tedious but I believe this is by design :) the game definitely has potential, keep it up!

btw, if you're interested in seeing different spins on a similar concept, I recommend checking out our effort and a submission called Take your brother with you. all have managed to develop a very different game, and personally, I find it fascinating

PS. how do you reach a pear on the 2nd level? I tried throwing the girl mid-air but it doesn't seem to be working :(

thanks a lot for playing, I'm glad you enjoyed it! :)

I love the idea, totally deserves to be expanded upon. I imagine hundreds of possible combinations and I'm not even sure if it requires any other objective. good job guys!

(I wonder if it's a bug that rolling is happening by itself occasionally?)

I like the sprites a lot, it's unfortunate you ran out of time. keep it up you guys!

a very unique concept, I haven't seen anything like this yet. more characters and different challenges would definitely add up to replayability. good job guys!

a very cute game and a funny concept, good job! I would suggest making more puzzles where a player have to use the box to their advantage, I think there's a lot of potential there :)