Play game
Double Tap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1230 | 3.200 | 3.200 |
Presentation | #1714 | 3.150 | 3.150 |
Overall | #1913 | 3.050 | 3.050 |
Originality | #2833 | 2.800 | 2.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every control is connected together!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
This was a neat little game, even though I got stuck at level 5 on my first run because the character de-spawned -- I think it had something to do with trying to jump just as he was spawning in after dying. Anyhow, the idea of coupling two controls is not the most original, but you got the most gameplay out of it (and the fact that you cannot stop running unless against the wall harkens back to the last year's jam theme IMO). One little nitpick I had was that the first level is IMO harder than levels two and three because the latter both have "safe parking spots", while the first doesn't, which makes the difficulty curve dip somewhat. In terms of progression, I'd place level 1 after 2 or even after 3.
Yeah I agree it wasn't the most unique, but I think I pulled it off well, the level 5 but was a design oversight on my part, and could easily be fixed but it was late when I submitted and I didn't catch it in time, the difficulty curve is messed up, right at the end I shuffled the levels up to try to make the curve better, but I couldn't get to a very good spot with it, I loved how the game turned out and want to continue the project after im done with my current project. Thank you very much for the feedback!
Gonna speedrun this.
nice! tell me ur speed, im going to continue this project and make more levels, add sound effects/music, and make it overall more good.
Nice idea and good use of mechanics for level traversal.
Really neat little idea! I had one tiny bug where I died to a saw and didn't spawn back in, but that didn't really bug me, having controls be joined together was an idea I wanted to try to make something about at the start of the jam but couldn't figure out how to do it, this is a great implementation. Nice work!
tyvm, it was made in a few hours the night before the jam ended, but I like the way it came out, ill fs be continuing this.
Cool mechanic idea! Possibly have a system to select what actions you will be doing with 2 available buttons? Seems like trial and error, but there is lots of potential here!
Stuck after some level. Not sure about adherence, but it's a nice mechanic.
thanks, It was a last ditch effort to submit something, but I think its ok. theres a bug where you sometiems dont respawn, ill have to fix it later