Do the arrow keys scroll the page?
Oh damn... You're right, I just checked through Chrome. This doesn't seem to occur on Firefox so I didn't catch it, what a blunder :/
Thank you very much for playing :3
skejeton
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Engine and polish wise - Implementing a story game let alone an entire editor, script and scene system in just 7 days is very ambitious and impressive.
Gameplay wise - The puzzles are simple and pleasant, but the most enjoyable part for me was exploring the environment. One thing I would add is a reset button, as it's very easy to get softlocked.
Overall, this is extremely well done!
I really like this idea and it's a shame I couldn't bring it to life as well as I could. To be honest the development was a disaster and we switched the project to this idea 2 days into the jam, so we only had 48 hours to make it even though it states 96 hours, we had very little time to test it. Within that time frame the RNG is something I wanted to get right, but even after testing for a bit I felt like the RNG was too tough on you, I tried artificially increasing chances, which is in this game, but it doesn't seem like it's working too well. And of course the amount of interactions was left to be very limited - I wanted to add way more, but I also needed to do last minute fixing and polishing, so I just didn't find enough time. I like this idea though, I'd like to revisit it.
Thank you for the feedback =)
The art looks like a ZX spectrum game - very well executed. Gameplay wise I wish there was a bit more variety to the bullets, and there was a persistent issue where if I move my mouse outside of the game's screen, I wouldn't be able to shoot, so I'd really like to have a "shoot with a keyboard" button.
The base idea is great, you have a dice that selects the weapon, you can really improve this if you involve some strategy, in the other game I saw, there were 4 dice, you could roll the dice and get 4 different actions to take, you can take 3 of the actions. In you game I think you can do something similar, roll N dice and let player pick what dice they want, maybe even one out of the N.
I like the sprite stacking graphics. I think the problem is that it's not really easy to make use of the mechanic strategically because at the end, there's just too many dice on the screen to think about it, and at the beginning you can just cheese through by picking any random side. I think this could be improved if the dice sides are somewhat more deterministic to manage.
You are right, to be fair I wanted first few levels to be introductory puzzles, so to clarify game mechanics (e.g. match is on the top, orientation matters, etc) like in baba is you, and then it gets exponentially harder, but I didn't have much time to implement all the levels, so it all became easy peasy. The last level few were the level I wanted the player to finally play the game, on the level before the last (where you need to put 1 on top), I didn't do a great job indeed. Thank you for this review, I really hope more people leave something as helpful as this. Thanks for playing, my fellow jammer!