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A jam submission

Distraction LayerView game page

Cobble together a ship from abandoned junk components in this arcade survival game.
Submitted by aCleverMedicine — 7 hours, 13 minutes before the deadline
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Distraction Layer's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#17363.2693.846
Overall#24922.8113.308
Presentation#27392.6803.154
Fun#28632.4842.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A player must cobble together a raft of floating space debris to survive. The challenge is keeping the raft in one piece in a hostile environment!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

The other commenters have already provided plenty of feedback on the tutorial, so I'd like to comment on the gameplay.

I think you have a really cool concept on your hands, and I quite enjoyed playing it. However, I'm quite torn about whether  or not I like the idea of the player playing a drone instead of an invisible entity. On one hand, it is quite fun hopping between modules, turning thrusters on and off, setting their trajectories. On the other hand, it gets quite tedious, and quickly becomes an exercise in micromanaging each part. This does make me wonder if the game might be a bit overdesigned, and whether some simplification of the gameplay might increase its charm.

Also it was quite hard to tell when my links were being damaged, as they were all interlocked and overlapping.

If you do plan to expand upon this game post jam and if you believe you could make the drone thing work, I have a few suggestions:

  1. Increase the drone speed, it's too hard to catch up to the ship if you disconnect when a thruster is active.
  2. A quick way to abstract away some of the micromanagement would be to allow the drone to jump from one module to another, as long as they are connected by a reachable path. Say if A connects to B, which connects to C which further connects to D, the drone should be able to jump from A to D directly without having to click B then C and finally D.
  3. Adding a directional arc shield, similar to the one in cosmoteer, which could be rotated by the drone could lead to interesting combat situations, where you frantically juggle between the thrusters and the shields.
  4. Adding some weapons which do not automatically acquire targets may further add to this chaos.

Overall, I did really enjoy this game, and hope you expand on it a little. Great job!

Submitted

Agree that the intro text is too heavy - it’s impossible to remember all that without actually playing the game. I think a playable tutorial would be much better. The mechanics are nice but I couldn’t get what am I supposed to do once my battery loses all power & no batteries are flying nearby. Also there seems to be a bug that if I click on some module with left mouse button and the immediately with the right button, I get teleported to that module, - not sure if that’s intended. Anyways, enjoyed the game, nice job!

Submitted(+1)

It took a minute to read the huge chunks of text but other than great art and music and fairly fun gameplay

Submitted(+1)

The instructions were pretty dense, making it hard to know what I was doing without re-reading them. Overall, a pretty fun concept! Instead of having the links decay overtime, it would have been cool to see enemies that could break the links that you would try to eliminate. I would also have liked to have more control over where my ship was shooting.

Thanks for the feedback and checking out our game! I completely agree that our instructions were dense, I think if we were to continue to work on this that would be one of the most important pieces to get right.

Submitted(+1)

This game seems interesting in concept, but there was too much to wrap my head around at once. Maybe concepts should be introduced one by one as the player gets used to them?

Agreed, I think this would make it much easier to understand and build intuition about how to do well in the game. 

Thanks for the feedback and checking out our game, I hope you had some fun!

Gameplay video: