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Distraction Layer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1736 | 3.269 | 3.846 |
Overall | #2492 | 2.811 | 3.308 |
Presentation | #2739 | 2.680 | 3.154 |
Fun | #2863 | 2.484 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A player must cobble together a raft of floating space debris to survive. The challenge is keeping the raft in one piece in a hostile environment!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The other commenters have already provided plenty of feedback on the tutorial, so I'd like to comment on the gameplay.
I think you have a really cool concept on your hands, and I quite enjoyed playing it. However, I'm quite torn about whether or not I like the idea of the player playing a drone instead of an invisible entity. On one hand, it is quite fun hopping between modules, turning thrusters on and off, setting their trajectories. On the other hand, it gets quite tedious, and quickly becomes an exercise in micromanaging each part. This does make me wonder if the game might be a bit overdesigned, and whether some simplification of the gameplay might increase its charm.
Also it was quite hard to tell when my links were being damaged, as they were all interlocked and overlapping.
If you do plan to expand upon this game post jam and if you believe you could make the drone thing work, I have a few suggestions:
Overall, I did really enjoy this game, and hope you expand on it a little. Great job!
Agree that the intro text is too heavy - it’s impossible to remember all that without actually playing the game. I think a playable tutorial would be much better. The mechanics are nice but I couldn’t get what am I supposed to do once my battery loses all power & no batteries are flying nearby. Also there seems to be a bug that if I click on some module with left mouse button and the immediately with the right button, I get teleported to that module, - not sure if that’s intended. Anyways, enjoyed the game, nice job!
It took a minute to read the huge chunks of text but other than great art and music and fairly fun gameplay
The instructions were pretty dense, making it hard to know what I was doing without re-reading them. Overall, a pretty fun concept! Instead of having the links decay overtime, it would have been cool to see enemies that could break the links that you would try to eliminate. I would also have liked to have more control over where my ship was shooting.
Thanks for the feedback and checking out our game! I completely agree that our instructions were dense, I think if we were to continue to work on this that would be one of the most important pieces to get right.
This game seems interesting in concept, but there was too much to wrap my head around at once. Maybe concepts should be introduced one by one as the player gets used to them?
Agreed, I think this would make it much easier to understand and build intuition about how to do well in the game.
Thanks for the feedback and checking out our game, I hope you had some fun!
Gameplay video: