Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RecordT3

28
Posts
1
Followers
1
Following
A member registered Jun 30, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

Great concept! I enjoyed it, and it has a lot of great potential!
Maybe think about ways to make it more challenging. I found that I could throw the heart at my feet to get some light, and then pick it right back up over and over. Maybe think of reasons to throw the heart somewhere and leave it (on a button or to distract enemies) so that there is more tension.

Thanks! I didn't get to add as many story paths as I wanted, but felt like it was a good proof of concept!

Thanks!

Thanks! :)

haha I had originally intended for it to be pretty cute overall. The laughing actually plays when balls pawn, it just so happens that every time a ball falls, a ball spawns and laughs. lol I thought about adding a bit of extra time between ball death/spawning but didn't get around to it.

Not a bad concept, would have liked to see a bit more than just doing some rough math in your head. :) Could have had some other cool mechanics built in for joining things.

I liked the concept a lot! it was hard to get the hang of, but really interesting!

I was wondering if I'd have problems with people not having a second ctrl key.... Should have added a second way to control the game. :/

Overall all well made.

The campaign needs some balancing, you can only afford 1 tower at the beginning, and even placing it where it has the most coverage it can't beat the first wave. It took 2 waves to get a second tower, and it was just  a duplicate of the first. Would have like to see the ability to earn more towers faster/sooner to see how they could combine. Your towers also didn't prioritize the first target in range, which meant that sometimes it would let an enemy pass when it could have killed it.

The instructions were pretty dense, making it hard to know what I was doing without re-reading them. Overall, a pretty fun concept! Instead of having the links decay overtime, it would have been cool to see enemies that could break the links that you would try to eliminate. I would also have liked to have more control over where my ship was shooting.

There  are a lot of games this year with 2 players connected. I wasn't fully expecting them to rotate around each other like this though, which was interesting. It's a bit difficult with them being so close together. I couldn't even climb the first screen very well... Overall not bad though!

Good concept, and it has some good atmosphere with the art style. Would have liked some music/sound effects. I got stuck when I tried to trigger a yellow box but none of the yellow walls would go away.... Overall, pretty decent.

Great concept! It was really difficult to play, the zombies felt really fast. But overall it was pretty fun! I would have liked it if the generator didn't block my shots. I couldn't kite them around like I needed to when I ended up just hitting the generator.

The concept was alright, but it was really difficult to play when your character doesn't save momentum from moving. If you could build up speed when you move, and then switch to a jump, it would make it much smoother to control, and much better feeling to play.

Really great game! I love the concept, and it felt super fun to play. I think it just needs some quality of life things, and you could put it up on steam! Making the door usable by another key so I don't pick up items on my way out the door, have the ladders usable in different directions, make the trees/rocks visible in front of the house, etc.

Thanks for the feedback. :) With some more time, I'm hoping to balance it out a bit more.

Thanks! I'm glad you liked it!

I liked the concept, but found it a bit frustrating to play. I think it would be better to have at least a little bit of control over the swtiching. for example, maybe a switch happens no matter what, but you can pick who to go to next. I sat around trying to swap to the blue guy for awhile, and only got to use him for a few seconds, and I couldn't progress. I think with a bit of tweaking it could be really good!

thanks! Glad you liked it!

Nice job on the game! it would be cool if there were some things to add variety, like obstacles that spawned or higher score orbs took more hits to break.

Love the game, feels nice and polished!

Love the game! It was really challenging trying to get the yelling down, but it was great fun!

Love the idea! It seems so simple at first, but it was way more engaging than I expected it to be. The visuals were also really well thought out. Simple but classy.

Glad you liked it! They do stay on the board indefinitely, but I'm planning on tweaking things around a bit and that's a great idea!

Thanks! I'm glad you liked it!

Thanks! :) I appreciate the feedback.

haha that was actually a bug that I couldn't fix for the life of me. that 1 sound effect refused to play at any volume except max. :)