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A jam submission

Control BondsView game page

Your controls move with you
Submitted by RetroCoder — 9 hours, 17 minutes before the deadline
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Control Bonds's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#43401.8713.000
Originality#48131.8713.000
Overall#50711.6632.667
Presentation#55251.2472.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
WASD controls move with the player!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (1 edit) (+2)

Good concept, a bit hard to understand at first. Best time got was 45, no idea how you got 17 (maybe the timer is broken for me). Also the voice over repeating after winning was annoying when trying to do it multiple times fast.

Developer(+1)

The timer shouldn't be broken, it's just that we made the game so we got especially good at it. The voice repeating was the only major bug in the game, I'm glad you like it though! Thanks for the feedback

Submitted(+2)

Tried to compare it to a stop watch. Its about double the time. Maybe its framerate related? I have a 144hz screen.

Developer(+1)

I made it so it gets your frame rate, has a timer that goes up every frame and then I divide the timer by the frame rate. It works for me and my friends so I'm sorry it doesn't work for you. Because you can't make a timer in Python (at least you can but it would take too long to design with 2 hours left) so I thought this would be a good decision that would work but obviously not. I'm sorry about this issue. Because we can't change it during voting, I'll fix it and change it afterwards!

(+2)

I mean, no offence but I warned you

Developer(+1)

Well yes, I'll just get rid of the narration

(+2)

yeah fair enough

(+2)

I apologise for the repeating voice. It was added last minute so didnt have full time for debugging. With score of 17, it was simply that both of us designed half and half of the levels, so I already knew how to beat all of them. 45 is a great time so be proud of that :). Also collisions can be a bit off so that might have been a curveball

(+2)

If we had more time we would've probably cut the winning audio when you start again

(+2)

sorry for spam, just saw the message above so I guess a faster computer would end up with a higher time. So, even better job :D

Submitted(+1)

Interesting concept! 

Developer (1 edit) (+1)

Thanks, it took us a long time to make. We coded it in Python! This is also our first Game Jam we've ever done! Glad you like it!

Developer(+1)

I played your one. Great game!

(+2)

record is 17 seconds. try and beat that

Deleted 1 year ago
(+2)

I did art and music btw