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A Druid's Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4216 | 1.917 | 2.875 |
Originality | #4389 | 2.083 | 3.125 |
Overall | #4486 | 1.944 | 2.917 |
Presentation | #4596 | 1.833 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Druid Player is Joined Together Spiritually with animals and forms connections with them
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
sorry if this is a dumb question, but like how do I get the porcupine to move.
Hi, you need to left click the animal that you want to move (within line of sight) to form a connection with it, in that case you can move together, alternatively, you can right click on an animal that you already are connected with to possess them, in which case only they will move. Right clicking on yourself will revert any possessions into normal connections while left clicking on a connected animal will break the connection, or you could just break line of sight.
alright, now that I understand, I must say that's a pretty neat mechanic. I just wish the walls you could look through were like windows or something, it's a bit confusing.
Nice Game Mechanic
The game mechanic suits the theme really well. Moving both characters together is a nice way to frame puzzles. But sometimes when the animal moves out of sight, it is a bit tough to gain control again. Maybe an extra second of control after it leaves your sight would make it better.