Thank you! I'm glad you enjoyed the game.
ADARSH
Creator of
Recent community posts
I liked your game a lot. It was kind of similar to my game, so I was eager to explore your puzzles. I loved the use of the conveyor belt. I was hoping for more puzzles which chain all the mechanics, but unfortunately, there were only a few levels. I would love to see another version with more puzzles and maybe some music. Nice work and good luck.
Nice game. The puzzles were interesting. This game had unique hook compared to other games that had two characters joined by a rope. But I would have loved to see more interactions with the dogs(like one could use the other as a platform). And the camera could show more of what is ahead of the dog.
But overall, this is a very good game for a game jam. I loved it. Nice work
Nice game mechanic. Shooting platforms that join together is something I haven't seen before. But the shooting controls were a bit tough to me (even with the slow mo) as I had to fire each platform in different trajectories. Maybe an indicator to what path the platform will follow would make it better.
And the movement controls were a bit frustrating as the character rolls off. Maybe don't let him rotate.
The graphics were excellent. I loved how everything had a beautiful glow. Very well polished game. Good job.
I love the puzzles. The inverted controls were a unique twist to the game. But the controls could have been a little more forgiving. For example, when you turn around, the collider rotates as well as it is not symmetrical. This kills the player even when he was safe before turning.
Otherwise it was a really fun game. It kept me engaged. The art was beautiful. Nice work.
<Spoiler Alert for those who haven't played yet>
I love this game. This is one of the best games I've played in this jam. The puzzles were interesting. I loved how you needed to damage yourself to get through the level. The puzzles took just the right time to figure out, and I got a wonderful AHA moment every time. The game is highly polished and the graphics perfectly suited the game. I just wish there were more levels. Maybe after the jam make more levels. I liked this one a lot. Excellent work.
I liked the idea of joining points on a circle. But the easier way to score more points would be to draw a line through the center. Maybe increase the damage done a cross. And the game was way too fast for me. Starting slow and gradually increasing the rotation speed could solve the issue.
Overall, I liked the look and feel of the game. Nice work.
The graphics are really good. This is one of the best looking games I've seen in this jam. But the gameplay has some issues.
I was not sure what exactly to do when I started out. Maybe an interactive tutorial would solve the issue. And placing spikes in spots you cannot see makes it so much difficult to understand the game. If the camera rotated to face the player's direction, that would be better.
This game was different and weird(in a good way) compared to the others. For a game made in 48 hours, this is very good. Nice work.
The art and music are beautiful. The web mechanic is well integrated with the theme of the jam. It feels good when you attach at the perfect moment.
But the music keeps stopping in the middle. And I wish there were more indicators to say how far I can go off the screen. And also a bit of animations would make it better.
This game looks super polished. Well done on the graphics. The gameplay fits well with the theme too. But it would be better if we could rotate the hex in both directions. It is a little bit frustrating when u pressed the button a bit longer and have to do a full rotation to get back. This can be released for mobile and would be great for it. Nice work.
The art and the music gives creepy vibes which is perfect for this kind of game. I loved how you could hit an enemy with another enemy. It feels so good when you hit multiple enemies in a row. But the learning curve is a bit steep and it is difficult especially when you just start.
Moreover, the tentacle takes time to reach the cursor position and this makes it hard to pick up enemies as the game gets fast. It would be better if the tentacle follows you tightly.
The tentacle was a nice integration with the theme of the jam. Nice work!
I love the style of the game. The music and the art add a cool vibe to it. But I feel like the dash and swing feel like a waste of design as the easy way to win would be to carry the battery to the end. If you could make situations where you need to put down the battery and move by yourself, it would be much better.
Nice Game Mechanic
The game mechanic suits the theme really well. Moving both characters together is a nice way to frame puzzles. But sometimes when the animal moves out of sight, it is a bit tough to gain control again. Maybe an extra second of control after it leaves your sight would make it better.
Checkout my game at https://itch.io/jam/brackeys-4/rate/724912 . Hope u like it. I'll checkout yours too.
The appearing of the past agents are actually just random. According to the logic of the game , those were the bullets u shot before the game started. You obviously didn't start shooting with 10 bullets. He wasted a lot of bullets and rewinds time to get them back according to the story. It does not depend on your position. If it did , the player can easily camp at a single spot and get all his ammo back. There is no rewind in the actual game mechanic. Instead it is used as a story part. Anyway , thanks a lot for the feedback.
The graphics were amazing. But the controls were a bit too slow. Overall , your game was nice.
Checkout my game at https://itch.io/jam/brackeys-4/rate/724912 . I hope you like it.