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Sun Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1101 | 3.500 | 3.500 |
Overall | #1887 | 3.063 | 3.063 |
Originality | #2299 | 3.042 | 3.042 |
Fun | #2487 | 2.646 | 2.646 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The rescue ship and the mothership are linked to face a growing sun. The rescue ship must fetch all the needed fuel tank with its energy ray. At any time the rescue ship can be pulled by the mothership by their only link, a tractor beam. Good luck.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really interesting! It makes you want to keep playing to find out what's next! I would only modify the spaceship's movement! Congratulations!
The artwork and the visual effects of this game are pretty cool. I can tell it is very professionally made. The game mechanics are quite interesting too. However, the controls of the rescue ship are too hard to master, making the game a little bit difficult. But anyway, I really like this game. Nice job for a 48h work! Had a lot of fun!
Thank you for letting us know what you think! I'am glad you've liked it and I think we'll go and develop it a bit more in the coming weeks :)
Cool game! It's nice to see a non-pixel-art game for a change! The visuals are really good and the music complements it.
I struggled a bit with the controls in the beginning and understand what it is I have to do. I suggest placing an easy fuel container very close to the mothership to show the player quickly what they have to do.
The game progresses really nicely and keeps looking better and better.
Congrats on submitting!
Thank you for your answer! I appreciate. Some crucial steps are missing to give the right info.
As you said giving more clues about what's going out would be a thing. I wanted to have some camera movement with exploding planets then go to your ship to setup the "hurry up" feeling. But well.. you know :)
The graphics are nice and the idea is interesting. However, the way of controlling the small ship was sooo unintuitive for me (or I encountered some errors)
Thank you ! What would be better controls in your opinion ? As we want to give some space vibes to the ship and keeping a certain idea of difficulty until you can feel that you've mastered it.
NB: I've to check your game, it's on my todo :D
wow guys, loved this game it was a very interesting concept, I believe you can do something much bigger than this on the game, I would suggest you keep working on this one, I will come back to this one later, for now I managed to escape :D, the art was top notch, although I think trails are a little out of the thrusters but overall very good one :)
Thank you for the feedback :) We think we'll continue to update the concept further, we've got some ideas to test. But first I need to clean the messy code :D By the way, if anything rings your bell, feel free to drop a comment ! Have a nice day