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A jam submission

Magnet ManoeuvreView game page

You control two magnets and can attract or repel them to dodge obstacles.
Submitted by SAUCEROR — 6 hours, 58 minutes before the deadline
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Magnet Manoeuvre's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#33162.2882.692
Originality#38002.3532.769
Overall#38782.2012.590
Presentation#43481.9612.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The focal point of this game is two magnets and magnets "join" together.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

very nice idea! Looks like it could be a nice rage game!

Developer

thanks, yeah I think I may have made it a bit too difficult 😂😂

Submitted(+1)

Nice game,  not sure the invisible blocs are a good idea.

Developer

thanks for playing. Yeah I think you're right. I'll rate and check out your game too

Submitted (1 edit)

Whole time I thought it should be 1 button instead of 2, until I learned to hold down repel and tap attract to 'swim' the magnets through those hard stationary 3-blocks. Could this be the true 'magnet maneuver'? 

Frustrating, fun, addictive (and groovy music)

Developer

Thanks so much for the feedback. I quite liked your game as well

Submitted (1 edit)

I think you should've assigned one button to both repel and attract that would've made controlling this way easier. Still neat idea, fun game.

Developer

Thanks for the feedback, yeah I will definitely implement that on the mobile release.

Nice game so far, but you need to add some sort of easy noob level, because I'm too bad for this game, my personal best time 0:26.

Developer

Thanks for the feedback. Try the levels, I think its better than the endless mode

Submitted(+1)

The concept is interesting, but feels underused. Most of the time, the obstacles are symmetric, so only watching one of the two magnets is enough.

All levels are also pretty similar. I liked the idea of the obstacles being visible on the beat of the music, and would like to see more of that I think.

Developer(+1)

Thanks for the constructive criticism. Will try and make it more interesting. I'll check out and rate your game.

Developer

Could anyone give me some honest feedback for this game? Thanks