its a very fun game and has a very different take on what usually is seen as a reverse tower defense game, this was more like an RTS game but without resource management,the music was fine but it would have been nice to have more feedback on when the player hits the towers so the player can have validation on when they are doing something right.
Biped Potato
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this is a pretty unique take on the theme that although simple is very well executed. The music and sound effects all add to the atmosphere while the graphics are easy and simple to understand. I do believe it is a little too simple at the moment and adding some more mechanics will be an interesting thing to see.
The UI design for this game was very unique and i liked the art style for the game. Theme wise this should have been a pretty common submission but after looking at it you took it to a sort of reverse plants vs zombies style game except everyone is an office worker, this is more unique than the usual reverse tower defense. Overall really unique and fun experience.
calming music, enticing gameplay, and minimalistic graphics, overall i really enjoyed this one, this could probably be expanded into a really addicitive mobile game. At first i thought that it would just be a golf game but with different sprites, however the sand and water mechanic both logically make sense while also adding lots of depth into the game. Top marks for this one.
i really liked this game, the dialogue gives a whole new depth to the game because of the sheer amount of it, the music was intense and fit the game very well, the artwork was also very crisp, overall this game is very polished and i enjoyed playing it, i do think you could have made some of the weaknesses and stuff more impactful and maybe added a way to find out whats weak against what while in battle, im a little forgetful lol.
the pixel art and the atmosphere of the game is really well done, i especially liked how there were more than one type of platform which helps add that extra depth to the game. Good job on creating such an extreme amount of levels and content lol. There is a glitch were you get stuck if you make in infinite loop of platforms which i have displayed below other than that this was a really good idea and also extremely well executed.
Neat game, the artwork really helps to sell the whole notebook aesthetic and the ui elements i especially liked due to how polished they were, even the restart mechanic felt good to press although it should probably be reduced in time. Introducing the button mechanic kind of messed up my smooth brain though and i couldn't even get past that level lol.
grrrrr, yeah this game did make me rage but it was really fun and had lots of juicy effects. I like the simple but polished appraoch that you went for and the starting screen music was really goofy. Its kind of awkward to control with WASD as i could not figure out the difference between W and S. I found i could only really stick to ASD and LeftDownRight. Anyway this game was REALLY polished and fun so good job!
Thanks for the feedback! I usually make pixel art games and wanted to try out a new art style, I will definitely keep the outlines criticism in mind. I'm glad you liked the 3rd level, unfortunately I was pressed on time and could only make 3 levels :(. I noticed the annoyance of interactions being the same as jump too but I'm really lazy lol.
Lol this game is so funny the archaic dialogue is hilarious, it takes a bit of getting used to and I don't understand why Berrain will randomly move around after a certain time interval but the idea is really unique and well executed especially without a proper editor based game engine. I also made my game in Bevy so its nice to see someone else using Bevy in game jams lol.
I think this is a really cool idea and its impressive that you built the game in LibGDX which is naturally harder than doing something in a game engine. I found the game to be really fun however the boat is a little hard to decelerate. The spirals and different types of ripples are a cool idea but maybe guide the player through what each is good for. Other than that, great game!
This is a really fun game that although unpolished was a great idea and was pretty fun to play. I actually got hooked for a long time and ended up on the leaderboard. One thing that i need to complain about is that the turrets should be shooting at the closest enemies. Near the end i got killed by the enemies because the turrets were firing at enemies that were very far away and were not a threat to me. Also probably make it easier to place things as it gets tiring dragging them when in the lategame you float lots of money and need to defend.
This is a very good idea with juicy sound effects and simplistic visuals. but currently its a bit too hard to control the ball given how you need to switch between them using 1 2 3 4. Pretty much need perfect theory and muscle memory to win, i like the challenge though! Also maybe limit the amount of platforms being places because it looks really jank with an autoclicker lol.
Thanks for playing! Most people dont get very close to 1000 so good job! The water effect was made using some modifications of this tutorial https://m.youtube.com/watch?v=-jA72OSTfwk. The trail effect on the other hand is just a set of descending vertices using unity’s line rendering system being rotated on the 3d axis modifying how they are rendered and where they will be spawned.
This was a very creative game with great sound design and a unique control scheme. Especially loved the touch where you can shoot your own earth so as no one can abuse spamming 1 2 3 and clicking rapidly. It was really fun utilizing multiple turrets to fire upon the same alien with some nice combo controlling lol.