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A jam submission

ABOBOView game page

All souls must move as one. In this puzzle game, fight Mawu the Witch to bring them to their final resting place.
Submitted by eliuranel, maevb (@maevb_art), Vorpaline, fae.exe (@fae_exe), MalanTai (@malan_games), Akarius — 16 minutes, 34 seconds before the deadline
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ABOBO's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5063.9113.911
Originality#9453.6003.600
Overall#11433.3703.370
Fun#25682.6002.600

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
All friendly units move together. They need to coordinate to attack by forming spatial patterns. They can also fuse to become more powerful.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted(+1)

The presentation is great! I understand you have to form the attacks pattern but missing some feedback/clarity in action, I have to understand what's symbol means in UI. Somes of best creative game I have played in the jam.

Submitted(+2)

What a great game! The art is amazing, and once I figured out how the game works it was a lot of fun, played way longer than I thought I would. Though I feel like once there is only one soul left there is not really much you can do, so the game could probably just restart at that point, or not? All in all, really creative and well done!

Submitted(+1)

Lovely presentation, but quite baffling gameplay. I understand you have to join sprites together to form the attack patterns in the cards on the left, but although I got through a few levels I never got that "ah ha" moment of properly understanding, then using that understanding to solve a puzzle deliberately. There's the germ of a good game in there, but if you can't teach you players about it, nobody will find it!

Feels a little bit like I what I imagine Enter The Breach is like (I've got it, but not played it yet). Unfortunately, without a more thorough introduction to the mechanics I won't be able to decode how it's meant to be played.

Viewing comments 23 to 21 of 23 · Next page · Last page