I love the graphics and the idea! It made sense after a few attempts, but at some point the room just changed and I didn't get any feedback if I did it correctly. Great art style, sound and atmosphere, good job!
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ABOBO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #506 | 3.911 | 3.911 |
Originality | #945 | 3.600 | 3.600 |
Overall | #1143 | 3.370 | 3.370 |
Fun | #2568 | 2.600 | 2.600 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All friendly units move together. They need to coordinate to attack by forming spatial patterns. They can also fuse to become more powerful.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I really couldn’t figure out how to play, because I am a dumbass, but that’s very polished. The piano music is moody :O !
And i haven’t seen a combination game like this before. It’s like strategy 2048.
It took me a good while to figure out how to play, even with the comment, I feel a tutorial level or a gif of gameplay on the page would've gone a long way.
That said, it was really really fun once I got the gist of it, the levels were well designed and it was cool to think through my options! I can definitely see more levels that use higher fusions on the cards and I'd definitely like to see more.
Also great sound and artwork, it's awesome to see a game that looks, sounds, AND feels good in a 48 hour jam :)
For all those who came and all those who are to come and cannot figure out how to play !
First of all, sorry if we didn't make that clear, we thought the "how to play" screen would help but maybe the level design wasn't good enough to make it stick.
Second, imagine this game as being basically a 2048 x Into The Breach hybrid : you control the white spirits, and you have to kill all your enemies, who telegraph their attacks.
To do so, you have two turns, each turn consisting of using available cards, and then moving all your units at once. After your second move, the enemies will play their telegraphed turn.
A card shows a pattern which you have to create in game with your units in order to be able to use the card.
And don't forget you can olso mush your enemies around and make them hit each other ! Conversely, if you walk into one of your blocked units with a sprit of the same level, they will fuse into a larger spirit.
I love the artwork of the person peering over the board but I cannot figure out how to play!
awesome art! though i'd say it was a bit confusing in the beginning
Love the atmosphere. I do like the idea. But I think it's a bit confusing because (the results of) your actions are not really shown. I was making attacks, but I didn't really know at first.
I believe I'm doing everything right but I can't get past the second level. Nice aesthetics!
Thanks for your comment, I really love the art our graphs did too!
It's strange that the emotions does not work for you. I'm looking into it, but it works on my tests. Maybe you have the impression it does not work because:
- to activate an emotion you need to have your spirits in a specific position (shown by the scheme), and then the card with the emotion is brighter
- we didn't have the time to put a visual feedback on the map when the emotion is activated, so it may give the impression it has no effect, especially when it does not hit an ennemy
- the ennemies have several hps, so when they are hitten they do not dissapear. There is a yellow symbol that represents their hps that change, but it is quite subtle
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