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A jam submission

ABOBOView game page

All souls must move as one. In this puzzle game, fight Mawu the Witch to bring them to their final resting place.
Submitted by eliuranel, maevb (@maevb_art), Vorpaline, fae.exe (@fae_exe), MalanTai (@malan_games), Akarius — 16 minutes, 34 seconds before the deadline
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ABOBO's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5063.9113.911
Originality#9453.6003.600
Overall#11433.3703.370
Fun#25682.6002.600

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
All friendly units move together. They need to coordinate to attack by forming spatial patterns. They can also fuse to become more powerful.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted(+1)

I love the graphics and the idea! It made sense after a few attempts, but at some point the room just changed and I didn't get any feedback if I did it correctly. Great art style, sound and atmosphere, good job!

Submitted(+1)

I really couldn’t figure out how to play, because I am a dumbass, but that’s very polished. The piano music is moody :O !

And i haven’t seen a combination game like this before. It’s like strategy 2048.

Submitted(+1)

Love the artwork and engaging gameplay. Great work!!!

Submitted(+1)

this game is extremely visually stunning and i was very impressed, and the gameplay was very polished and fun. amazing work!

Submitted(+2)

It took me a good while to figure out how to play, even with the comment, I feel a tutorial level or a gif of gameplay on the page would've gone a long way.

That said, it was really really fun once I got the gist of it, the levels were well designed and it was cool to think through my options! I can definitely see more levels that use higher fusions on the cards and I'd definitely like to see more.

Also great sound and artwork, it's awesome to see a game that looks, sounds, AND feels good in a 48 hour jam :)

Submitted(+2)

Very stylish.

Submitted(+1)

I love the art and sound design! One of the most polished.

Developer(+2)

For all those who came and all those who are to come and cannot figure out how to play !

First of all, sorry if we didn't make that clear, we thought the "how to play" screen would help but maybe the level design wasn't good enough to make it stick.

Second, imagine this game as being basically a 2048 x Into The Breach hybrid : you control the white spirits, and you have to kill all your enemies, who telegraph their attacks.

To do so, you have two turns, each turn consisting of  using available cards, and then moving all your units at once. After your second move, the enemies will play their telegraphed turn.

A card shows a pattern which you have to create in game with your units in order to be able to use the card.

And don't forget you can olso mush your enemies around and make them hit each other ! Conversely, if you walk into one of your blocked units with a sprit of the same level, they will fuse into a larger spirit.

Submitted(+2)

I love the artwork of the person peering over the board but I cannot figure out how to play!

Developer(+1)

First of all, thank you ! And second, I created a comment above to explain better how to play, I hope it will help

Submitted(+3)

Great graphic and music ^^ 

Submitted(+2)

Great art. But gameplay was a bit confusing, could use "teaching" levels

Submitted(+2)

awesome art! though i'd say it was a bit confusing in the beginning

Submitted(+2)

Love the atmosphere. I do like the idea. But I think it's a bit confusing because (the results of) your actions are not really shown. I was making attacks, but I didn't really know at first.

Submitted(+2)

I believe I'm doing everything right but I can't get past the second level. Nice aesthetics!

Developer(+1)

I've created a comment above to make the mechanics clearer, in case you'd like to try again, I hope it will help. Also, thanks !

(+2)

Loved the art!
It's kind of difficult to know what to do at the beginning, and difficulty in general is quite high, at least for my post-jam heavely damaged brain.

But great Work!!

Submitted(+2)

It looked great, I just wasn't really sure what to do.

Developer

Thank you ! If you want to try again, I've created a comment above in order to better explain the mechanics !

Submitted(+2)

I really like the direction the art took, the gameplay was also pretty good although it took me a while to figure out what was happening.

My only critique is that the sound effects only play on the left ear on the web version.

Submitted(+2)

The art is amazing, sadly, the emotions don't seem to activate when used, I can't seem to get past the first level because of it

Developer

Thanks for your comment, I really love the art our graphs did too!
It's strange that the emotions does not work for you. I'm looking into it, but it works on my tests. Maybe you have the impression it does not work because:
- to activate an emotion you need to have your spirits in a specific position (shown by the scheme), and then the card with the emotion is brighter
- we didn't have the time to put a visual feedback on the map when the emotion is activated, so it may give the impression it has no effect, especially when it does not hit an ennemy
- the ennemies have several hps, so when they are hitten they do not dissapear. There is a yellow symbol that represents their hps that change, but it is quite subtle

Submitted(+3)

I love the art and sound design! One of the most polished I've seen so far in the jam! Good Job! 

Developer

Thanks a lot your comments. Our graphs and our sound designer really did a wonderful job and I'm really happy that you like it!

Submitted

I love the art and sound design! One of the most polished I've seen so far in the jam! Good Job! 

Viewing comments 20 to 1 of 23 · Previous page · First page