Play game
Aster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3797 | 2.200 | 3.111 |
Overall | #5223 | 1.571 | 2.222 |
Originality | #5474 | 1.414 | 2.000 |
Fun | #5596 | 1.100 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The corridors and rooms are generated procedurally and joined together to form a a world for the player to explore and fight their way through.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
The aesthetics and art looked pretty cool and the procedural generation was pretty neat, but definitely had some flaws. First off, the mouse wasnt locked to the screen, so it really threw me off with my mouse sensitivity. The enemies for me were either buggy or not totally functional? Sometimes they would shoot at me sometimes not. And honestly, I didn't really understand a clear "goal" to achieve so I kinda just wandered aimlessly for 5 minutes, which ended up being a little dull.
The theming with "Joined Together" also feels a bit vague as well. Overall though, this could be refined into something really cool with the procedural generation, maybe some kind of roguelike?
I like the visual style.
The mouse doesn’t get captured by the game properly on my system, so playing it was a bit tough (it drew a cursor on top, and if I click when it’s outside the game it would lose focus).
The lean doesn’t do much because it rotates around the camera rather than around some pivot (like where the character’s hips would be).
I’m not sure how well the game fits the “joined together” theme, but I guess I could kind of see it if the “joining” of the corridors was somehow witnessed by the player as it was happening, or if it was somehow a part of the gameplay.
Thanks for the feedback! When we started we were already sleep deprived, which led to us coming up with a less than inventive idea for the theme. Again thanks for the comment.