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Promenade - A GMTK Jam Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #763 | 3.726 | 4.385 |
Overall | #1694 | 3.138 | 3.692 |
Fun | #2246 | 2.746 | 3.231 |
Originality | #2514 | 2.942 | 3.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player and his firends/allies are walking in a "snake" formation. When in this formation the friends can detatch and collect ammunition for the player then return.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
That was really charming! I was really impressed by the visuals the moment I launched the game. (The art on the game page was what caught my eye in the first place, but seeing it all in 3D was worthy of a gasp!) I loved saving the little friends, though I couldn't figure out how to save the second tower buddy... One thing that felt a bit off was how the bad guy got so close so quickly, it made it tricky to use a rock throw. But honestly, that didn't take away from the experience. All-in-all, the game left me wanting more.
What a super sweet comment!
Thank you ANIVI!
We had a lot of fun making this, and it's super rewarding hearing a stranger lift up the parts of the game we're proud of!
I agree completely with the speed of the bad guy :)
/M
There wasn't a lot to do, but I loved the 2.5D presentation, that transition from inside the tower to outside! Also the music was very catchy had a lot of depth, so well done on those fronts!
I think that's fair :)
Thank you for the reply and feedback
Super fun and creative to use 2D graphics in 3D space :D