Thank you so much! I had way too much fun creating these little guys! We'll definitely be finishing the game and polishing everything up now that the jam is over. It's a shame we couldn't get the game as close to where we wanted it for the jam (alas, work got in the way) but we're still glad we could provide a fun little experience!
ANIVI
Creator of
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That was the most satisfying victory!!! I'm not normally a platformer person, but I loved this to pieces. Movement felt really smooth, though sometimes I'd get stuck on the jump (though tbf, that's probably a skill thing?). I really enjoyed the concept and learning the patterns of the platforms. The art and music were so charming as well.
That was really charming! I was really impressed by the visuals the moment I launched the game. (The art on the game page was what caught my eye in the first place, but seeing it all in 3D was worthy of a gasp!) I loved saving the little friends, though I couldn't figure out how to save the second tower buddy... One thing that felt a bit off was how the bad guy got so close so quickly, it made it tricky to use a rock throw. But honestly, that didn't take away from the experience. All-in-all, the game left me wanting more.
I absolutely adored this! I can't wait to play it again because now that I understand, I want to try to keep more characters alive. I love the little characters and their different specialties. I love how you totally feel like a hero in the end. I thought the mechanics were so cool! Totally reminded me of chess once I figured it out. Laughed so much when I saw a raptor! Super duper cool!
This was such a clever game that seemed so simple at first! My partner and I enjoyed trying to figure things out, especially attaching to the moving platforms. My one struggle was the jump not being on W! I didn't think it would bug me so much but I kept hitting W instead of spacebar in all the critical moments.
The ambience was very nice. It was a little difficult. I got stuck on Level 5 because I couldn't understand what the buttons activated. Maybe having sound cues to know if something was triggered would help? It was also hard to see objects in the environment. It took me so many restarts to see the staircase in Level 5, or the platform in Level 2... Otherwise, it was pretty enjoyable. I liked figuring things out in the early levels.
I thought it was a really cute concept! I chuckled at the level where Enzo had to suddenly avoid office hazards. That was funny and unexpected. I like how the intensity was gradually raised leading to the last level. Having to simultaneously dodge the stapler and the falling paper was a good mix and created a nice tension . I'd love to see more levels as it gets more intense while escaping desktop icons and office ware.