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Asteroid Miner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3473 | 2.223 | 2.615 |
Presentation | #3602 | 2.288 | 2.692 |
Overall | #3627 | 2.310 | 2.718 |
Originality | #3652 | 2.419 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Astronaut is connected to his ship.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the concept and the idea of constant upgrades, but the lack of a lose condition (at least what I could find) removes much of the teeth in the game.
A great example of how simple gameplay can be made more engaging with a progression system! The presentation is simple, but effective. I'd have liked to see an ending when you got all the upgrades, though.
Good feeling of progression with the upgrades, but I wish the asteroids spawned in more locations. As I got the upgrades I didn't even feel like using the full extension of the rope, as I had been making all my profit so far staying in the only "lane" i could reach.
I'm glad you liked the progression. I agree that changing the asteroid spawn locations as the game went on would have been a good idea. Thanks for the feedback!
Fun game with solid feeling progression!
Simple fun game