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A jam submission

Shoot And ChuteView game page

It's a shooter, it's a puzzle game, it's both at the same time!? Some wires are cross at this arcade!
Submitted by Team Jumbo Studios (@TeamJumboGame), Lexal (@Lexal_Hunter), blkdragon — 25 minutes, 8 seconds before the deadline
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Shoot And Chute's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1883.9603.960
Presentation#1904.2404.240
Originality#2674.0004.000
Fun#4563.6403.640

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
These two games are Joined Together, you have to play both in order to progress

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (2 edits)

At first glance, I thought this was simply a cute multitasking game, but then I noticed that the enemies you kill in Shoot affect the blocks you get in Chute and I became pretty intrigued. Really well done, the artwork is also amazing! 

I just wish there was more incentive to switch the games. I found myself putting the piece in place in Chute then switching to Shoot until it fell and the next piece came, which didn't encourage a lot of switching. With that said, the game became more fun once I forced myself to switch back and forth often.

Submitted

Two games ... wow!I like very much the arcade cabinets and the very fitting graphics!

Submitted

Wow two game in two days. The art style for this is great and the concept is super good. I could see a more fleshed out version of this working out great.

Submitted

This was really fun! I liked how one power up affected the other, so you could build a positive feedback loop of winning between the two games. I also really liked the sprites and music in the game! I think if the game was a bit faster pace then players would be more stressed and it would have been amazingly hectic.

Submitted

A bit difficult to me to shoot where you move towards, but overall ambience and presentation is just perfect! Pleasant arts and music. Well done!

Submitted

Now that's how you make a "joined together" game!  Two pretty fun games for the price of one, and definitely had my eyes darting back and forth.  

Submitted

I really liked the game. I think the choice of the games was incredible having one fast paced game and a slow paced game made the game hectic enough but not annoying.

Submitted

I really enjoyed it! I think you could've made it more intense by slow down the inactive game less. Felt like I could spend a long time in either game without getting into too much danger. Overall I really enjoyed it :D

Submitted

Kinda hectic and tough to figure out, but gets decently satisfying as you get into it!

Submitted

Interesting concept! The combination of two alternating games makes it quite hectic. The art, sounds and music were all very fitting and aesthetically pleasing, fitting into the game well. Well done!

Nice game! I didn't understand right away the relationship between the two games, when i realized it i have a lot of fun. The concept is good and is well implemented, i liked the art and the arcade aesthetic. One minor thing, i had trouble crossing the upper bridge and sometimes i get hitted twice by the same enemy, like if i was trapped in place. Good job!

Submitted

Was quite sceptical about the concept, but the switch between the two gameplay works pretty well !

It's a shame the puzzle phase are quite simple but the shooting phase way too hard (not enough health, a weapon too weak, enemies too dangerous...)

Submitted

I really really adore this game. The games effecting each other is such an addicting and wonderful concept. I could see this being fleshed out with so many cool interactions. So much fun!

Developer(+1)

Thank you!  I'm really glad you enjoyed the game!  We thought about having 3 games that you are switching between, but it would have been a bit too ambitious for 48 hours.